Developer Day Talk Application
Thank you for expressing interest in speaking at Unity's Developer Day! We appreciate you taking the time to impart important knowledge on your products, games and features to the Unity Community.

jean@unity3d.com

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Speaker Information
This section covers the information pertaining to the speaker.
Jean Blouin *
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Unity Software Developer Film/TV *
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Jean Blouin is a Software Developer at Unity in the Film/TV team.Previously Jean worked at Autodesk and Discreet Logic on the development of Flame and Smoke Compositing and Finishing software. Jean has a Bachelor Degree in Computer Science from Laval University *
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Using Unity AOVRecorder to export render passes in separate EXR sequences and re-use them at compositing time!
Information to be published on our websites
Using Unity AOV Recorder in a Film/VFX pipeline *
Title should be 60 characters or less.
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Talk Description *
With Unity 2019.2 the High Definition Render Pipeline introduced a new AOV Request API that will enable users to gather AOVs also known as render passes like Albedo, Normal, Depth. In this talk we will describe how you can use the new Unity AOV Recorder to easily create Open EXR images with these render passes. We will also describe how you can use these render passes in a compositing software to add effects like 3D Depth of field, re-light part of a scene or integrate other elements in the scene.
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Power Point + Live demo on the laptop inside the editor. *
How you will be covering your content. Will it be a power point? Will you show things in editor? Will you write code? What will you be showing?
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Film and VFX Artists that would like to integrate Unity in their pipeline *
(e.g programmers and students who want to start developing VR content, mobile developers who want to find new ways to monetize their users)
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Knowledge to be Gained from Your Session *
Please list up to three different things attendees will learn by listening to your session (e.g., Unity's basic functions, effective methods the pros use).
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A link to a picture of yourself *
Taken in front of a plain white or off-white background, in full-face view directly facing the camera. Face should be center of the photo and covering 50% of the photo. Should not be blurry or hard to see. 1024 x 512 pixels.
Captionless Image
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Difficulty *
Main Category *
Additional Needs
Macbook pro USBC *
We ask that you please bring your own computer to use for the session. We will provide you with the appropriate cables to project your session slides.
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Links for Eventbrite *
Any link you'd like to include to your webpage, company page or more.
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Additional Hardware
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Bringing Swag or Pamphlets? If so, what?
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Additional Tickets & Names
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