What tools will be most helpful in teaching computational thinking patterns in your classroom?
Please describe what you learned from your conversations with the returning SGD teacher group?
Check the skills below with which you feel comfortable
Making new depictions
Making an agent cursor controlled
Generating new agents
Creating a collision between two agents
Broadcasting to agents
Using diffusion to make agents 'chase'
Do you prefer the context of Journey or Pacman? Which do you think is more approachable for students? Explain your reasoning?
Describe your prior experience with setting up a classroom where students collaborate, turn to each other for help, and have control over some of the content and context of their learning?
What have been the greatest challenges or impediments to establishing this type of classroom environment?
What comes to mind when we say “Guided Discovery” or “Inquiry learning”?
What other teaching styles are there? How do they differ from your conception of guided discovery and inquiry learning?
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