Final Major Project 2017
The following questions are for unsure aspects of the a project currently being worked on. Your answers will influence how the project will continue. Answering the questions sensibly will be appreciated.
* Required
What is your favourite piece of creative media(film, game or other) that contains a tank as a main feature?
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Your answer
Please explain why it's your favourite
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Your answer
What is your favourite real world Tank?
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Your answer
Please explain why it's your favourite
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Your answer
This project is for a 3D tank battle game. If you were to play a tank game, what is the preferred camera view?
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First person
Third person
The tank in this project could potentially aim in different ways. Please select your preferred.
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360 degree turret rotation
turret stationary facing front of tank
This game will need a win condition. Which one would your prefer to play?
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Win once all enemies are destroyed
Win once you reach an area
Endless, enemies continuously spawn. High score based
Endless, Wave based enemies. High wave based
Other:
What kind of map would you feel works best for a tank battle game?
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Arena - small open area with bits of cover
Long linear path
Large barren open area
Lane based map
Other:
What art style would you like to see in this tank game?
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Realistic
Cartoon
Based on another source
Other:
There are two options for the tanks movement that offer two different game-play experiences. Which way would you like to play?
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Fast, nimble but weak tank
slow, sluggish but very powerful
Other:
One Idea for this project was to base the games look on existing 2D property for the 3D tank game. An example of this is Metal Slug in the video below. Please have in mind that this project is for educational use only. Which would you prefer?
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Brand new designs
Based on existing property
Metal Slug Level 1 source:(SilentLen, 2009)
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