Project Borealis - Rigger
Be part of something exciting!
Responsibilities
● Rigging and Skinning characters, creatures and props
● Integration of those rigs in the engine (Unreal Engine 4)
● Communicate with the different teams to come up with elegant solutions with problems related to the animation and rigging pipeline.
● Helping with the development of our internal rigging and animation tools
Qualifications
● Good Anatomical knowledge and eye for deformation
● Problem Solving skills
● Experience with game engines, preferably Unreal Engine 4
● Ability to iterate quickly on feedback
● Strong communication and team work abilities
● Solid knowledge of Autodesk Maya or similar (We are using Maya exclusively)
● Experience with Python (not strictly necessary but definitely appreciated)
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