Prismata Alpha Survey - September 2015

A bunch of random things we'd like feedback on. Should take about 10 minutes, but you can spend more time than that if you want.
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    Prismata Units

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    Thunderhead
    Gauss Fabricator
    Vai Mauronax
    Nitrocybe
    Venge Cannon
    Steelforge
    Drake
    Kinetic Driver
    Frostbite
    Trinity Drone
    Frost Brooder
    Odin
    Sentinel
    Ebb Turbine
    Centrifuge
    The Wincer
    Borehole Patroller
    Tantalum Ray
    Tesla coil
    Tatsu Nullifier
    Resophore
    Fission Turret
    Hannibull
    Chieftain
    Thorium Dynamo
    Cynestra
    Corpus
    Xaetron
    Galvani Drone
    Asteri Cannon
    Blood Phage
    Scorchilla
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    Galvani Drone
    Nitrocybe
    Xaetron
    Borehole Patroller
    Vai Mauronax
    Thunderhead
    Corpus
    Thorium Dynamo
    Blood Phage
    Tantalum Ray
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    Analysis Mode

    Currently in Prismata, you can open the menu and click "Analyze" from within ANY Prismata game or replay to open a new window in which you can play for both sides, allowing "off-the-board analysis" of any Prismata position. Some players have suggested that we remove this option in some situations (e.g. arena games), which would discourage off-the-board analysis of games by making it more difficult for players. (Note that it would still be possible to perform off-the-board analysis of any position by creating a custom game, analyzing within that custom game, and playing forward to a specific board state.)
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    Arena/Collectibles

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    My skill as a Prismata player is reflected in the value of the collectible rewards I receive.
    I feel that the daily bonus provides a good incentive to play more often.
    When I have an exceptionally strong arena performance, I feel like I receive compensation that reflects my performance.
    I feel that spending Shards in the card-flipping Armory minigame provides me with a fair chance of obtaining the rewards that I want.
    Comparing the daily bonuses with the arena rewards, I believe that the quantity of Shards/Power Cores earned is balanced between the two.
    I feel that the rewards obtained from arena runs provide a good incentive to play more, or play longer sessions.
    The QUANTITY of collectibles I receive reflects the amount of effort I've put into obtaining them.
    The QUALITY of collectibles I receive reflects the amount of effort I've put into obtaining them.
    I believe that the card-flipping Armory minigame is a fair strategy for the developers to avoid starving and freezing to death in the cold Canadian winter.
    I believe that the card-flipping Armory minigame provides a fair distribution of cosmetic rewards for the number of Power Cores that I put into it.
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    Final question

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