Swingzip Demo Feedback (In-Dev Versions)
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Have you played the following reference games? *
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When you play a video game, at what moment do you enjoy the most? (1~3 items) *
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On which platform did you try Swingzip? *
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Gameplay experience *
Regarding your experience in Swingzip Demo, please rate the following statements:
Strongly disagree
Disagree
Neutral
Agree
Strongly Agree
Player moveset is fluid
Player moves are aesthetically pleasing
Moveset variation is wide
I can predict how the character moves in relation to my inputs
I can make the character move in high speed
I can recognize the character's state just by the silhouette
I need to make meaningful choices on the move to perform
I like collecting Cells in the air
I like to charge battery by being on the ground
I learn to control the character in a short time
I have planned routes to get to where I want
I have changed my plans in order to gather Cells
I have intentionally landed on the ground just to recharge my battery
The Swing move is easy to control
The Air Dash move is easy to control
The Zip-to-point move is easy to control
It is fun to explore different routes to get to the same place
Compared to free-roam, I prefer clearly stated Starting points and Goals to guide me through the whole game
About the battery limits, do you feel that the number of swings you got is… *
Too few
Too many
Do you think the number of methods to recharge battery is appropriate? *
Too hard to recharge
Too easy to recharge
Please share your play count (can check in the game) *
Please share your fastest time  (can check in the game)
Please share your best collection rate (can check in the game)
Please share your best landing counts (can check in the game)
How hard it is to find the goal for the first time? *
Too hard
Too easy
Which scoring dimension do you like the best? (Ordering) *
Least favourite
Ok
Favourite
Fastest time
Collection rate
Landing count
If Swingzip is commercialized, which business model do you think is suitable it this game? *
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