Strongly disagree
Disagree
Neutral
Agree
Strongly Agree
Player moves are aesthetically pleasing
Moveset variation is wide
I can predict how the character moves in relation to my inputs
I can make the character move in high speed
I can recognize the character's state just by the silhouette
I need to make meaningful choices on the move to perform
I like collecting Cells in the air
I like to charge battery by being on the ground
I learn to control the character in a short time
I have planned routes to get to where I want
I have changed my plans in order to gather Cells
I have intentionally landed on the ground just to recharge my battery
The Swing move is easy to control
The Air Dash move is easy to control
The Zip-to-point move is easy to control
It is fun to explore different routes to get to the same place
Compared to free-roam, I prefer clearly stated Starting points and Goals to guide me through the whole game