Public Lecture by Prof. Guzdial on the Future of Procedural Content Generation in the Games Industry

Join us on 2 October at 16:30 at the Institute of Digital Games, as Prof. Matthew Guzdial takes us through the current state of Procedural Content Generation (PCG) and explores the current trends forward to imagine potential futures.

Digital Procedural Content Generation (PCG) has existed for nearly 50 years. Across these decades its perception in the games industry has ping-ponged between being the solution to all technical problems to being a time-wasting financial ruin (and back). In this talk, Dr. Guzdial will overview the current state of PCG and project current trends forward to imagine potential futures.

Attendance to the talk is free and we encourage curious members of the public and students from other faculties to attend, but space is limited, so please register here to make sure you will be able to attend. You will also be able to register on the day itself.

About Prof. Matthew Guzdial

Matthew Guzdial is an Assistant Professor in the Computing Science department of the University of Alberta and a Canada CIFAR AI Chair at the Alberta Machine Intelligence Institute (Amii). His research focuses on the intersection of machine learning and creativity in the domain of video games. He currently holds a Science Fellowship from the Edmonton Space Science Foundation (ESSF) and has received early career recognitions from IJCAI and NSERC.

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