Question ONE: Define "animation." What is a "frame" in an animation sequence? *
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Question TWO: We often speak of "fps" with regards to video game lag or film and animation cells. What does "fps" mean exactly? How does "fps" translate into the animation of a scene? *
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Question THREE: What is a KEYFRAME in animation? How does it work? *
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Question FOUR: What were the two techniques you used to animate the car race for this chapter? *
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Question FIVE: Describe the PIVOT POINT of objects in 3DS Max animation. What are a few of the uses of a PIVOT POINT for an object? *