#GAAD 2020 Game Accessibility Trivia
20 questions for global accessibility awareness day! There are some pretty tricky ones in there but hopefully all with some interesting facts behind them, so be sure to click through to see your results as the full detail is given there.
If 20 questions isn't enough for you, you can also check out the previous versions from 2019 -
and 2017 -
Colourblindness is more common in...
Which of these are useful for accessibility?
In 2019 what did gamers complain about more frequently?
Text being too big
Text being too small
Text not having enough contrast
The Pro Fortnite gamer known as Ewok is?
Which game featured its CanIPlayThat's 6/6 review score for Deaf/hard of hearing accessibility in their TV advertising campaign?
Gears of War 5
When is the best time to start thinking about accessibility?
Before development starts
For the first functional prototype
Once the core mechanics have been nailed down
CVAA legislation requires accessibility of what?
Player to player chat
What percentage of Xbox One games are compatible with Xbox Adaptive Controller?
Which of these platforms offer system level remapping for developers to fall back on rather than implement it in-game?
What percentage of Assassin's creed Odyssey's players played with subtitles turned on?
Grim Fandango (1998) had only one patch. What did that patch add?
Multiple volume sliders
What is the maximum fine per infraction for CVAA breaches?
How long did Celeste's much lauded accessibility functionality take to implement?
A few days
A few weeks
A few months
Which year was the first GAconf?
How much does Logitech's Adaptive Gaming Kit (consisting of 10 accessibility switches, 2 analogue triggers, and 2 mounting boards) cost?
Which of these companies has a full time permanent game accessibility lead?
How many Xbox Accessibility Guidelines are there?
Whose definition of disability is this? "Persons with disabilities include those who have long-term physical, mental, intellectual or sensory impairments which in interaction with various barriers may hinder their full and effective participation in society on an equal basis with others."
Which of these accessibility considerations does the solo indie rythm-racer game Sequence Storm have?
Full voicing of all menus and in-game UI
Gameplay audio cues
High contrast mode
Slower movement speed
Configurable note colours
Reduced note frequency
Simpler controls mode
Generous timing mode
Disable simultaneous notes
Rythm helper clap
Tap instead of hold
Which game did famous author Terry Pratchett contribute to the accessibility of?
World of Warcraft
Elder Scrolls: Oblivion
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