Super Smash Flash 2 Dev Team Application
NOTE: PLEASE do not use this form to submit content requests, game suggestions, or leave spam. They cannot be responded to through this form, and less time spent deleting non-applications that were submitted through this form means more time that we can actually work on SSF2.

We're currently working on catching up to date on older applications, so there may be a bit of a longer delay getting back to you than usual. We'll get to you, don't worry!

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Polygon: "There's a low-fi pixel art aesthetic and a sense of freedom that makes Super Smash Flash 2 more appealing to me than the real thing."
Smashboards: "[...] it truly feels like Smash Brothers - no easy feat considering the game and its engine were made from scratch."

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Hi there! Would you like to join the Super Smash Flash 2 Developers? Well you've come to the right place!

We are always looking for new talent to make a timely release possible. Constraints in the number of active developers means that a release will take longer and longer. We are coming towards the end of development and having new talent is a necessity to be able to make it through the home stretch with all of the content we have planned intact. All departments are in need of your assistance and your talent, and if you know anyone else that can help us, we ask that you refer them here as well.

Together, our goal is not only to make the best Super Smash Bros. fangame... but to make the biggest, best, and most content-rich Flash game in the world, and we're already more than halfway there!

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What's in it for you?
You'll receive quite a few perks...

- An "SSF2 Dev" tag on our forums
- The awesome, resume-building experience of having worked on one of the biggest games on the internet
- The exposure of your raw talent and your name to not only team members, but the tens of thousands of people who play SSF2
- The option/ability to travel with us and attend assorted events around the world!
- If you do choose to travel to an event, you get a pretty cool t-shirt. Not gonna lie.
- The ability to carve and shape the future of the game
- The ability to work with the team on our future endeavors, post-SSF2

And last, but not least...
- Possibly some exclusives... We'll talk more about that when you're on the team ;)

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PLEASE NOTE: At this time we cannot accept applicants for the Playtesting department, and thus have closed the ability to apply to this department. Please check back later.

McLeodGaming Username
(This would be your username on our McLeodGaming forums. If you do not have one, please make an account at http://forums.mcleodgaming.com before applying.)
Age
You must be at least 13 to apply, and you must be at least 16 (with parental permission) if you'd like to travel with us.
Country
Email Address
Approximately how many hours a week can you spend working on SSF2?
If you have a resume, please link us here.
(Please use tinyurl.com or bit.ly. If you don't have a resume, that's completely fine - just leave this blank.)
For what positions are you applying?
(Must select at least one. Only select areas in which you are qualified and have examples of your work for.)
Required
Please describe your experience in the area(s) for which you're applying.
You must mention every area selected above, including secondary positions, or your application will be denied. Please include in your answer which software you have experience with along with what projects for which you have used them.
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