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Fishtanks
Gee describes how good video games for learning offer players a stripped down version of the game as a tutorial.
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Which of the following are examples of fishtanks?
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3 points
Breaking down complex problems into simpler parts.
Using case studies to highlight specific aspects of complex issues.
Setting up a fishtank in the classroom so students can watch the fish and relax while they learn
Using assignments to focus on key variables and projects to synthesize broader ideas
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The fishtanks principle says learning should be...
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1 point
presented simply at first and increase in complexity as time goes on.
fun and involve fish.
safe, yet challenging.
Share three ways to structure a course fishtank.
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