Dominion Cards Power Level

It's time for this again! If you have already done a power level rating, just put in the same or a similar name to what you did last time -- you don't have to re-rank all the cards, only the ones you feel like changing, and I'll merge the data for you.

The idea here is to focus on how perceptions of the Renaissance cards have changed since the first impressions a few months ago; I'd urge you to give all of the cards up through Star Chart some thought and rank them all (or at least the ones where your ranking has changed).

If you'd like to check your previous rankings, you can find a list of all rankings I have here: https://docs.google.com/spreadsheets/d/1hdwfog1xPuyNO6mFAZZnP2p_eZmVu5GFK_t7e0306sA

Rate each Dominion card (or card-shaped-object) on a scale from 0-10, with 10 being the most powerful. The cost of the card, not just the effect, should be taken into account for your score. I have a few suggestions:

1. Your name is "required," you can put anything there though -- I'd prefer some username that I can recognize so that I can make sure submissions are unique. If you troll me, I reserve the right to not count your input :-P

2. You can pick and choose which cards you rate -- feel free to leave some cards blank if you don't want to rate them for whatever reason.

3. If you aren't using every number at least once (and preferably more than once) then you may want to consider adjusting your criteria so that all ratings 0-10 are actually useful.

4. You may use whatever criteria you like for your ratings, but I have a guideline that can be used as an example or a template if you would like something to get you started -- the examples in parentheses are just my opinions, feel free to disagree!

0 - Adding the card would make most decks worse than adding nothing (Scout, Secret Chamber)
1 - The card almost never sees play in good decks, and when it does, its effect is marginal at best
3 - The card is not necessarily bad, but usually doesn't play a key role in any deck; still not worth picking up some of the time
5 - The card plays a minor supporting role in many decks, or has some synergies that make it good in a few situations
7 - The card plays a support role in most decks, plays a critical role in many decks, or can be the backbone of good or mediocre decks with proper support
9 - The card is almost never ignorable, and usually plays a large role in the best decks that can be built
10 - The card warps the strategic and/or tactical landscape, causing most games to revolve around it. Ignoring or misusing the card will almost always result in a clear loss (Donate, King's Court)

Landmarks can sort of be judged on a similar scale, kind of. Again, feel free to rate Landmarks using whatever criteria you want, but I personally would give higher scores to landmarks that are more likely to influence the strategy, tactics, and/or outcome of the game.

This may be helpful for looking up what cards do: http://wiki.dominionstrategy.com/index.php/List_of_cards

5. I'm aware that these ratings are similar to Qvist's cards lists, I've talked with him about using his data and what I'm going for here is a comparison of cards with different costs, while taking those costs into account. While his web portal supports doing a ranking of cards just like this to aid in making an ordered list by cost, the data from that unfortunately can't be used for what I'm going for. Your participation is completely voluntary and it would really help me out. Thanks!

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Dismantle
worst
best
Acting Troupe
worst
best
Border Guard
worst
best
Cargo Ship
worst
best
Ducat
worst
best
Experiment
worst
best
Flag Bearer
worst
best
Hideout
worst
best
Improve
worst
best
Inventor
worst
best
Lackeys
worst
best
Mountain Village
worst
best
Old Witch
worst
best
Patron
worst
best
Priest
worst
best
Recruiter
worst
best
Research
worst
best
Scepter
worst
best
Scholar
worst
best
Sculptor
worst
best
Seer
worst
best
Silk Merchant
worst
best
Spices
worst
best
Swashbuckler
worst
best
Treasurer
worst
best
Villain
worst
best
Academy
worst
best
Barracks
worst
best
Canal
worst
best
Capitalism
worst
best
Cathedral
worst
best
Citadel
worst
best
City Gate
worst
best
Crop Rotation
worst
best
Exploration
worst
best
Fair
worst
best
Fleet
worst
best
Guildhall
worst
best
Innovation
worst
best
Pageant
worst
best
Piazza
worst
best
Road Network
worst
best
Sewers
worst
best
Silos
worst
best
Sinister Plot
worst
best
Star Chart
worst
best
Bard
worst
best
Blessed Village
worst
best
Changeling
worst
best
Cobbler
worst
best
Conclave
worst
best
Crypt
worst
best
Cursed Village
worst
best
Den of Sin
worst
best
Devil's Workshop
worst
best
Druid
worst
best
Exorcist
worst
best
Faithful Hound
worst
best
Fool
worst
best
Ghost Town
worst
best
Guardian
worst
best
Idol
worst
best
Leprechaun
worst
best
Monastery
worst
best
Necromancer
worst
best
Night Watchman
worst
best
Pixie
worst
best
Pooka
worst
best
Raider
worst
best
Sacred Grove
worst
best
Secret Cave
worst
best
Skulk
worst
best
Shepherd
worst
best
Tormentor
worst
best
Tragic Hero
worst