The idea here is to focus on how perceptions of the Renaissance cards have changed since the first impressions a few months ago; I'd urge you to give all of the cards up through Star Chart some thought and rank them all (or at least the ones where your ranking has changed).
If you'd like to check your previous rankings, you can find a list of all rankings I have here: https://docs.google.com/spreadsheets/d/1hdwfog1xPuyNO6mFAZZnP2p_eZmVu5GFK_t7e0306sA
Rate each Dominion card (or card-shaped-object) on a scale from 0-10, with 10 being the most powerful. The cost of the card, not just the effect, should be taken into account for your score. I have a few suggestions:
1. Your name is "required," you can put anything there though -- I'd prefer some username that I can recognize so that I can make sure submissions are unique. If you troll me, I reserve the right to not count your input :-P
2. You can pick and choose which cards you rate -- feel free to leave some cards blank if you don't want to rate them for whatever reason.
3. If you aren't using every number at least once (and preferably more than once) then you may want to consider adjusting your criteria so that all ratings 0-10 are actually useful.
4. You may use whatever criteria you like for your ratings, but I have a guideline that can be used as an example or a template if you would like something to get you started -- the examples in parentheses are just my opinions, feel free to disagree!
0 - Adding the card would make most decks worse than adding nothing (Scout, Secret Chamber)1 - The card almost never sees play in good decks, and when it does, its effect is marginal at best3 - The card is not necessarily bad, but usually doesn't play a key role in any deck; still not worth picking up some of the time5 - The card plays a minor supporting role in many decks, or has some synergies that make it good in a few situations7 - The card plays a support role in most decks, plays a critical role in many decks, or can be the backbone of good or mediocre decks with proper support9 - The card is almost never ignorable, and usually plays a large role in the best decks that can be built10 - The card warps the strategic and/or tactical landscape, causing most games to revolve around it. Ignoring or misusing the card will almost always result in a clear loss (Donate, King's Court)
Landmarks can sort of be judged on a similar scale, kind of. Again, feel free to rate Landmarks using whatever criteria you want, but I personally would give higher scores to landmarks that are more likely to influence the strategy, tactics, and/or outcome of the game.
This may be helpful for looking up what cards do: http://wiki.dominionstrategy.com/index.php/List_of_cards
5. I'm aware that these ratings are similar to Qvist's cards lists, I've talked with him about using his data and what I'm going for here is a comparison of cards with different costs, while taking those costs into account. While his web portal supports doing a ranking of cards just like this to aid in making an ordered list by cost, the data from that unfortunately can't be used for what I'm going for. Your participation is completely voluntary and it would really help me out. Thanks!