UCRAFT DESIGN Exam
This set of questions is to assess your knowledge of the material demonstrated in class, where you were instructed to create a playable character interaction in your own demo game!

If you are unsure of these topics, please consider going through the chapters in your U-CRAFT Design course package link.
Within an instance of any actor placed in a level, a designer can modify the value(s) of these blueprint details. Select all that apply. *
Required
This will have an object follow another with or without an offset. *
This will split up a logic chain based on a True or False condition. *
Required
This will check if the passed in object has any value at all, much like programming when checking for NULL value(s). *
Required
This will output a message to the screen or log for debug purposes. *
This object-oriented programming technique is used to hide data with private and protected keywords.
Clear selection
This resource will elaborate on engine terminology, and usually have an example. *
Which of the following will have users post messages and ask questions to one another about a certain topic. Select all that apply. *
Required
This property in UMG will allow widgets to be drawn on many screen resolutions.
Clear selection
Which of the following will allow your Unreal Engine to store files that can be restored when needed. Select all that apply. *
Required
This property allows designers to set a variable value of a blueprint instance placed in the level. *
This common component provides a visual with geometry and a material. *
This common component provides a visual and a paired hierarchy of bones. *
This will return the object passed in as a converted type in the same family tree. For example, turning a floating point type into a int type. *
This is a technique to implement a function on an invoking Actor type, to have it call without knowledge of it's class type. *
This allows a user to use any custom keyboard key to pair to a new event by name. *
This will store the value of a property calculated within a function. It is then expected to be used outside the function. *
Select each that would have an object push another player character in a direction? For example, a Cannon sending a player off. Select all that apply. *
Required
A Turret uses a ____ to detect a player in range. Select all that apply. *
Required
Given a puzzle, this type of response will reinforce an action taken by players.                                                                                                                                                             *
This uses game assets to provide more attention to players. *
This will have an object shape stand out from others, regardless of the lighting applied. *
This can be described as player actions paired with predictable consequences. *
In a Blueprint, this will pause the logic chain for a duration of time. *
This function will smoothly blend a value based on an input parameter named Alpha. *
This will setup properties to simulate rope and/or springs. *
This operation will provide a new vector from two target locations. *
Vectors & Angles
Given an action game, an Instigator takes aim towards a Target.  BULLSEYE!

A line of sight check between an Instigator and Target involves two normal 3D vectors:

1. A normalized forward direction of the Instigator.

2. A normalized vector from the Instigator to the Target.

Which of the following is true of the angle between them? *
If I know the Dot Product of two given normal vectors is 0.0, how could I find the angle between those two vectors? *
Submit
Clear form
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