Die Datei kann in Ihrem Browser nicht geöffnet werden, weil JavaScript nicht aktiviert ist. Aktivieren Sie JavaScript und laden Sie die Seite noch einmal.
The mouse's (not) home
Please let me know what you thought of my little walkabout skill demo
In Google anmelden
, um den Fortschritt zu speichern.
Weitere Informationen
I tried to tell a story with as little narration as possible. What did you think about the story in this little demo?
Not at all interesting
1
2
3
4
5
Absolutely riveting
Auswahl löschen
I left hints in the game about the mouse's nature, and I would like to know if my clues were compelling without being too subtle.
I didn't even know there were clues
1
2
3
4
5
You were too obvious with the clues
Auswahl löschen
Please let me know how you would characterize the mouse who owns this home. What were you able to figure out about their story?
Meine Antwort
In this version, I used a text-only delivery style for the narration. Which of the following changes do you feel would make
best improvement
?
Keep the narrative text-based.
Scrap all text, and make the narrative entirely design-based.
Record the narrative as dialogue.
Auswahl löschen
Were I to keep the narrative style text-based, what did you think of the
font
I chose?
I hated the font
1
2
3
4
5
The font was perfect
Auswahl löschen
Did the text
disappear
too quickly / slowly?
It faded out too soon
It lingered too long.
It stayed on screen a good duration.
Sonstiges:
Auswahl löschen
I have been practicing my low-poly modeling skills, and used them to build all the props in this demo. Please rate the
look
I achieved using low-poly (simple and blocky) shapes.
I hated it so much I had to quit.
1
2
3
4
5
I loved it, and wish it were even simpler.
Auswahl löschen
Every object was textured (as if I'd painted on the simple shapes) to give them detail and depth. What did you think of the
level of detail
I achieved?
Way too little detail
1
2
3
4
5
Way too much detail
Auswahl löschen
I used a built-in first-person controller to achieve movement in the game. What did you think about the
speed
of character movement?
Way too slow
1
2
3
4
5
Way too fast
Auswahl löschen
I know there was no ambient sound in this demo. I am considering changing that. Please let me know which of the following you think would be
essential
adds. (As in Do Not Release this to a wider audience without adding...)
Ambient music
Ambient noises
Footsteps
Interaction sounds (rustling pages, clinking glassware, etc)
Voice acting
None of these are essential
Cut-Scene art style
I am thinking of adding intro / ending scenes. Please let me know what you would think about the following options.
Static and cartoony - Comic Book style (with art similar to the Pudge-Blep battler game)
I would hate this
1
2
3
4
5
I would love this
Auswahl löschen
Simple and cartoony, with basic animation (Like paper cut-outs / flash anim / or dating-sim visual novel style)
I would hate this
1
2
3
4
5
I would love this
Auswahl löschen
Full 3D animation, with the same level of detail as the game.
I would hate this
1
2
3
4
5
I would love this
Auswahl löschen
Finally, please let me know what you think of the demo, and let me know if you found any bugs! And please let me know how to credit you.
Meine Antwort
Senden
Alle Eingaben löschen
Gib niemals Passwörter über Google Formulare weiter.
Dieser Inhalt wurde nicht von Google erstellt und wird von Google auch nicht unterstützt. -
Nutzungsbedingungen
-
Datenschutzerklärung
Sieht dieses Formular verdächtig aus?
Bericht
Formulare
Hilfe und Feedback
Eigentümer dieses Formulars kontaktieren
Helfen Sie uns, Google Formulare noch besser zu machen
Bericht