The Green Knight: A Fantasy Roleplaying Game
Do you want to play a game? Do you have what it takes to survive? Finally, and most importantly: where is your Honor now?

The second part of the MLC's two-part Green Knight event series, 2 to 5 people will get the chance to create and play heroes who have been given a test of their honor by the Green Knight. The game includes five character classes, all of whom work together to answer the challenges and tests that await them on their long journey to the Green Chapel. Dark fantasy and tough choices characterize this game, as you try your hardest to avoid falling into dishonor before you can meet your destiny.

Interested but maybe a bit too nervous to try playing yourself? We also welcome jurors who help the Game Master decide the Honor of player actions, as well as pardoners, who get to encourage players to give into their Dishonor a bit.

Information on the game can be found at the A24 Shop, linked here.

Please submit your interest no later than Friday, March 1, 2024 at 5 PM.
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Roles Description
Knight
A master of military might and strategy, a Knight must be courageous, and remember to help those weaker than themselves. The only thing setting a Knight apart from a mere soldier is their code of Honor.
Noble
A duke, count, or other rank somewhere in the space between commoner and king, a Noble has the backing of the feudal system behind them. The Noble must remember not to abuse that power against those caught in the turning of the wheel.
Hunter
An expert on life in the wilds, either of noble or common blood, but with an eye for the natural world. The Hunter must be strong, cunning, and willing to look after the consequences of their actions.
Sorcerer
A magician, or at least someone who commands forces beyond the understanding of those around them. The Sorcerer must avoid those who would brand them as a heretic, and use their abilities and powers to better lives rather than bring about ruin.
Bard
A musician, performer, or other sort of traveling artist, the Bard rounds out any team by supporting those around them. They must remember to look out for themselves, but have many ways to ingratiate themselves into the party.
Juror
An impartial observer, a peer who watches the behaviors and justifications of their fellows and deems them Honorable or Dishonorable.
Pardoner
A forgiving observer, a person with papal (and Game Master) authority to forgive the sinful actions of players, even if they cannot stop them from gaining Dishonor.
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