KnightA master of military might and strategy, a Knight must be courageous, and remember to help those weaker than themselves. The only thing setting a Knight apart from a mere soldier is their code of Honor.
Noble
A duke, count, or other rank somewhere in the space between commoner and king, a Noble has the backing of the feudal system behind them. The Noble must remember not to abuse that power against those caught in the turning of the wheel.
Hunter
An expert on life in the
wilds, either of noble or common blood, but with an eye for the natural
world. The Hunter must be strong, cunning, and willing to look after the
consequences of their actions.
Sorcerer
A magician, or at least someone who commands forces beyond the understanding of those around them. The Sorcerer must avoid those who would brand them as a heretic, and use their abilities and powers to better lives rather than bring about ruin.
Bard
A musician, performer, or other sort of traveling artist, the Bard rounds out any team by supporting those around them. They must remember to look out for themselves, but have many ways to ingratiate themselves into the party.
Juror
An impartial observer, a peer who watches the behaviors and justifications of their fellows and deems them Honorable or Dishonorable.
Pardoner
A forgiving observer, a person with papal (and Game Master) authority to forgive the sinful actions of players, even if they cannot stop them from gaining Dishonor.