Trixel Creative 2D Icon Artist Application
By filling out this form you will be submitting your information to Trixel Creative for further review. Please take your time to choose carefully, as you can not edit the form once it has been submitted.
Your responses will determine whether or not you will be fit for the role we are looking for.
We are using the Unity engine to build the game, so if you want to help with anything user-facing you should have a solid foundation in C# and Unity in general. You also need to know how to use git.
Please remember, you aren't applying for a job and there is no monetary compensation. This is an effort by passionate members of the community to make something awesome!
You will be required to:
- Give and take constructive criticism
- Handle multiple assignments at once while staying organized
- Contribute a decent/appropriate amount of progress regularly
Teamwork is very important to us.
2D Icon Artist Description and Expectations:
We are looking for someone who is proficient in icon design! This generally falls under the graphic design category and means you will need to know how to use programs like Adobe Illustrator (or an equivalent).
You will be expected to create a library of new icons for the user interface menus. This means settings icons, menu icons, and more. Your icons will need to be unique and original, meaning they cannot be copied from somewhere else (but can be inspired by other things). Your art style should be consistent across the icons you create, and should fit the theme of the game and its user interface.
The icons will need to be saved as a vectorized file type, meaning there's no loss of quality when scaled up/down, and it can be used across many screen resolutions. The best way to save icons would be as a .svg file, and bonus points if you can turn them into a font for easy use in-engine!
What is your age?
What is your gender?
Prefer not to say
Trixel Creative is based in CST (UTC−06:00).
What is the best way to contact you, besides email?
If accepted, you will receive an email. This is for any additional form of contact in the case you don't check your email or can't be reached.
Only Email, Please
A good portfolio should showcase your best/favorite work, and should be an example of the skills you can offer to the project. If you do not have a portfolio, please provide any example of your previous work. A proper portfolio is strongly recommended. You can link as many things as you'd like!
Bio: Talk about yourself a bit. How/what would you be able to contribute specifically? What would you like to work on, and why?
Where did you hear about Trixel Creative?
Do you have a stable and reliable internet connection?
What kind of graphics card do you have?
Moderate graphics power is vital for PC projects.
Which programs do you use to design in?
(list all related programs you're proficient in and use regularly, separated by a comma)
Do you have experience creating icons?
Do you know how to create a new font using the icons you've made?
Do you know how to vectorize icons, meaning they are saved as a .svg or any scaleable vector format?
Are you familiar with the "LittleBigPlanet" game series?
Are you willing to use Discord and Trello for the project on a consistent basis, and also maintain very regular communication amongst team members?
Communication is essential to making a great team work. We are looking for people who have good communication skills, and are very active with the other team members. We use Trello for project management and Discord for communication.
Roughly how many hours each week are you willing to dedicate to the project?
We understand that projects are taken on during personal time, and things such as work and education take priority. You are encouraged to contribute at least 3 hours a week to the project, however, we realize that hours may vary from week-to-week.
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