A small in-class quiz following our lecture.
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Which are the following ways I can create a custom data type in C++? (Check all that apply)
What is rasterization?
The process of filling in pixels. That is, taking some well-defined geometric primitive (i.e. a line or triangle) and figuring out which pixels should be shaded in to give the best approximation of that shape.
A feature that disables rendering.
Why is rasterization typically more efficient than ray tracing?
We can typically optimize by only filling in on a 'per object' basis the pixels. We typically know where these objects are, and can quickly map colors to triangles.
If I allocate an array of memory with the line: int* intArray = new int. How do I properly delete it?
You do not ever need to delete memory, who cares, just wait until it goes out of scope.
Can we pass by reference in C++?
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