CocoaHeads NYC: What do you want to learn about in 2017?
It's been a while since we've stopped and asked: what do YOU want to learn, talk, code at CocoaHeads this year?
Note that I'm only collecting email addresses so I can follow up with you with questions.
If you could hear a 10 minute overview with a demo on any of the following topics, what would it be? Pick as many as you'd like.
SceneKit: Create 3D games and add 3D content to apps using high-level scene descriptions
CoreMotion: Working with the accelerometer and a user's daily steps
Swift! (Anything about it)
GLKit: Speeds up OpenGL ES or OpenGL app development
Multipeer Connectivity: Support peer-to-peer connectivity and the discovery of nearby devices
Intents: Handles Siri-related requests for your app’s services
Speech: Request speech recognition for live and prerecorded utterances and receive transcriptions, in addition to alternative interpretations and confidence levels
EventKit: Working with a user's calendar data
CNContacts: The New ABAddressBook!
tvOS: UX/UI Capabilities
CoreTelephony: Information about a user's telephone service provider
watchOS: Complication Basics
HomeKit: Smart accessories for the home
CloudKit: Store structured app and user data in iCloud containers that can be shared by all users of your app.
MediaPlayer: Find and play user-installed media items including songs, audio podcasts, and audio books
CoreSpotlight: Search infrastructure in apps via Spotlight
NetworkExtension: Configure VPN tunnels. Customize and extend core networking features
PushKit: For VoIP apps, reduce battery impact and deliver a better experience by registering for and receiving notifications
XCode: Generally Useful Tips & Tricks
watchOS: UX/UI Capabilities
CallKit (iOS 10): Now Any App Can "Call" Like the Phone App Does
CoreLocation: Working with the location of a user (or Bluetooth beacon)
Project structure: how to manage your XCode project/workspace without losing your mind or losing teammates
MetalKit: Graphics Kit
SpriteKit: Create 2D sprite-based games using an optimized animation system, physics simulation, and event-handling support
ForceFeedback: Control force feedback (3D-touch) devices attached to the system
Messages in iOS10
HealthKit: Sharing Health and Fitness data with other apps
GameKit: Leaderboards, Achievements, Challenges, etc
Building great collection views
CoreImage: Image features for filtering, facial recognition, & more
ReplayKit: Record live gameplay in your app for social media sharing
Building great tables
PassKit: Apple Pay and Wallet
AVFoundation: Working with Video & Sound
Custom Navigation Animations
NotificationCenter: Create and manage widgets
Photos: Reading and writing assets to a user's camera roll
What else do you want to learn about? (Can be general programming principals, source control practices, app lifecycle management, design tools for developers -- anything.)
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