Adventure, FMV and Tex Murphy market research and survey
Hi folks. As we get further into crunch time with The Poisoned Pawn, we would love to take this opportunity sit down with all of you and have an in-depth discussion and survey about all aspects of the Adventure Gaming universe, and more specifically: Full Motion Video (FMV).

This survey and discussion will assist us in providing the best possible gaming experience. It will also help us learn from past experience and enable us to understand some of the most important components our players and the gaming community at large are most interested in.

As someone who worked on Tesla Effect, I felt it was a wonderful learning experience. Throughout my time working on the project I got to see how decisions across many stages of the development process ultimately affected the game’s outcome and critical reception, both on the positive and negative ends of the spectrum. In an effort to ensure we maintain the content that made games like Tesla great, while either improving or abandoning the components that were not so well received, I am confident this next title can really up the ante.

Each of these questions are set up to provide you with the opportunity to give an in-depth response and insight into your thoughts and opinions. If you are also able to provide sources, references and examples of anything you are referring to in this discussion, that would also be extremely beneficial.

Please note that we are already aware of the most common Tesla Effect feedback, so please avoid bringing these kind of points up. For example: “I was not a fan of the ambiguous dialogue choices”. This survey is more geared towards opinions about how Tesla Effect and Tex Murphy fits within the with adventure genre and gaming community at large. Your opinions outside of game content specifics are of greater value here, but if you feel that gameplay or game mechanic specific observations help exemplify a greater point, feel free to talk about it by all means.

Thank you!

- The Chaotic Fusion Development Team

http://thepoisonedpawn.com

Initial Questions
This will help us analyze the data
Gender *
Age *
Location (country is fine) *
Your answer
How did you find or get introduced to this survey? *
Your answer
Question set A – Your exposure to Tex Murphy
Question 1: Were you a fan of the Tex Murphy series before you were made aware of Tesla Effect? If so, did the news of Tesla Effect excite you, and why?
Your answer
Question 2: Upon learning about Tesla Effect’s production, did you have any concerns about the game? Were you anticipating it would be a success or a failure? What were some of these concerns, and why did they concern you?
Your answer
Question 3: If you were not a fan of Tex Murphy before Tesla Effect, nor played any early Tex Murphy games, how did Tesla Effect gain your interest? Did Tesla Effect inspire you to purchase/play any earlier Tex Murphy games?
Your answer
Question set B – Full Motion Video Games
Question 1: After Tesla Effect came out, some additional new FMV games came out within the next year. Her Story and Contradiction to name a couple. Do you like the “resurgence” of FMV some gaming publications are talking about? (for more on the "resurgence" see links below question 5)
Your answer
Question 2: For those of you who have played any other new FMV titles: what did you think, and how did this experience compare to Tesla Effect?
Your answer
Question 3: If you have enjoyed any other FMV games release in the past couple of years, did playing those games change your opinion of Tesla Effect? For example: did the quality of the alternatives make you look at Tesla Effect more critically, or did they make you appreciate Tesla Effect more?
Your answer
Question 4: Based upon various articles, reviews and social media, it appears some of these other FMV titles generally received more positive critical acclaim than Tesla Effect did. Why do you think this is? (based off Metacritic and Steam Store review scores).
Your answer
Question 5: Aside from Critical acclaim - it appears that websites and social media talking about the “FMV resurgence” (see below for links to examples) rarely consider Tesla Effect a headline example. In a number of cases it fails to be acknowledged / recognized compared to its counterparts. Why do you think this is?
Your answer
Question 6: When people are talking about older FMV games (nostalgically), they use many examples: Night Trap as an example of bad execution, X-files game as an example of good execution, and Wing Commander as a good hybrid example. What makes these games so memorable?
Your answer
Question Set C - Nostalgia vs. New Ground
Question 1: Tesla Effect was considered a great fan service with lots of nostalgia. But multiple reviews considered this a weak point of the game. Assuming most FMV players appreciate nostalgia, other new and critically acclaimed FMV titles are attempting to break new ground with their games (at least: according to review sites), is it safe to say that nostalgia may not be the strongest element we should be focusing on?
Your answer
Question 2: If you agree that breaking new ground is more important than nostalgia (based on the above question) what are good examples of breaking new ground that would be accepted by modern gamers? (Keep in mind: we are still talking about FMV).
Your answer
Question Set D - Employing Technology
Question 1a: There’s no doubt that for many players that certain aspects of a game’s experience (graphics in this example) are considered a benchmark for judging the quality of a game. If this was important to you, what would you prefer: Better Graphics which may require a more advanced PC, or lower quality graphics which are certain to run on more hardware configurations?
Your answer
Question 1b: If you are conflicted about the above answer, would you desire the best of both worlds (i.e. extensive menu options to decide on the visual quality of the game to suit your specs)?
Your answer
Question 1c: Would you rather wait to see what the game looks like (closer to release date) before deciding if a potential PC upgrade may be worth it?
Your answer
Question 2: How would you rank the following in order of importance (and why?): Story, graphics, music, sound, atmosphere, replayability, originality, game length, cost, controls / interface. Can you think of anything else you would add to this list, in order?
Your answer
Question 3: Based upon your list order above, can you give an example of a game you played recently that you feel really delivered an amazing experience based on this list / order?
Your answer
Question 4: What are some interface customizations / improvements you would like to see in a new Tex Murphy or exploratory adventure game?
Your answer
Question set E - You as a gamer in the modern gaming climate
Question 1: Do you allow the opinions of others (reviewers, streamers and “let’s play personalities” for example) to influence your decisions when it comes to buying / trying a game?
Your answer
Question 2: What else influences your decision in buying a game?
Your answer
Question 3: If you were not considering a game (for any reason – for example: it’s not your style of genre) can you give an example of how a game could impress you enough to sway your opinion? If this has happened to you before, can you detail this experience?
Your answer
Question 4: If you had 1 thing you would like to see implemented in a Tex Murphy game, which has never been implemented in a Tex Murphy game before (either in the technical sense or the story / presentation sense), what would it be?
Your answer
Question 5: There has been a lot of talk about the role of Women in video games, and many studios are making a conscious effort to challenge gender stereotypes. If this is an important issue to you: are you happy with the presentation of gender roles in the previous Tex Murphy games, or would you like to see them change?
Your answer
Question 6: Was there anything you found offensive in the previous Tex Murphy games?
Your answer
Finishing up...
Is there anything else you would like to add to this survey?
Your answer
Thank you for your help!
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