Project Borealis - Environmental Artist
Be part of something exciting!
Responsibilities
As an Environment Artist, you’ll be responsible for bringing the world of Project Borealis alive through the clever use of vehicles, props, and environmental set pieces. Beyond creating well-thought out and functional models and textures, the ideal candidate is also an expert at building and dressing scenes in Unreal, lighting and creating Post Processing effects to showcase those scenes.
Skill Requirements
● Proficiency in working with content and levels inside Unreal
● Strong grasp of design principles and scene composition
● Extended knowledge of PBR texturing techniques
● Good understanding of scale, proportion, and surface properties
Project Requirements
● The ability to give and take constructive criticism
● The ability to handle multiple assignments at once while staying organized
● The ability to contribute, on average, 5 hours a week to Project Borealis
● A passion for the Half-Life universe and games
Additional Skills
● Experience with programming or scripting
● Experience creating models for use in a modern game engine (specifically Unreal Engine 4)
● Experience working on a game and/or in the games industry
● Experience with Zbrush/other organic modeling tools
Next
Clear form
Never submit passwords through Google Forms.
This form was created inside of Hoover.