PiratCo - Developer Application
At PiratCo, we believe in creating games filled with great passion. We believe in a world where every great idea has a great creator behind it. Our dedicated crew eagerly works together to make those dreams a reality-- sailing past all obstacles to eventually loot the treasure that we call our product.

Our incredibly diverse developer team consists of local programmers as well as specialists from all over the world. Both professionals and novices are welcome, granted you’ve got the grit, making for an insightful and fun, yet challenging experience.

Email address *
As a Developer at PiratCo, you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. This will include the implementation of new features as well as debugging and optimizing existing ones. In addition, the role requires excellent communication skills as you will be collaborating closely with team members from other departments.

• Designing, developing, and testing features pertaining to the game
• Blueprinting and implementing code into UE4
• Ensure development tasks are finished on time and to the best of your ability
• Collaborating with team members
• Performing peer code reviews
• Documenting your work clearly and accurately

Consider these requirements as guidelines for what kind of person would be suited for this work. We welcome a wide range of skill-sets to the team, whether you're a beginner or an expert. As long as you collaborate well and have the will to learn, you will feel at home.

• Strong communication skills
• A passion for competitive video games
• High degree of self-motivation and initiative
• Ability to take on research and self-education
• Experience programming in C# and C++
• Experience using game engines (UE4, Unity, etc.)
• Experience working in team environments
• Available for weekly online meetings


• Previous work on published games
• Experience blueprinting in UE4
• Experience with game optimization
• Experience with networking multiplayer games

This position is based on a limited revenue-share contract and is specific to every individual on the team. All specifics will be detailed to an official document that must be signed before proceeding.
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