Blackest Friday: The Jewel of the Sarangay
Submissions close December 15th.
Which investigator are you?
Minh Thi Phan
Act 1: LORE. You were surprised when you were summoned to the Miskatonic Museum by Harold Walsted. After everything that had been happening around town – strange folks coming and going, reports of hideous beasts near the riverbanks, and most recently, unearthly strikes of lightning – you would think he would be smart enough to stay away from all this nonsense of relics and myths. Yet, here he is, standing in front of you, gleefully waving a neatly folded letter in his hand. “My dear friend,” Walsted says. “I’m ecstatic you came. You’re the only one I could ever really trust with this news.” Must be something important. You’ve never seen him so… happy? “The jewel of the Sarangay! My associate Cassandra Carlyle claims to have seen one with her own eyes during an expedition. And if it’s real, that means we can claim it and put it on display! Can you imagine how extraordinary such a relic would be in my museum? Surely such a rare artifact would be the crowning jewel of the whole place.” You stare at him puzzled. “Ah, you are unfamiliar?” Walsted unfolds the letter and shows you a crude sketch on the back. The sketch shows an enormous creature, half water buffalo, half man. It looks almost exactly like a minotaur, but with a bright jewel in its left ear. “I wonder, what kind of power might the bearer of this jewel be given?” Walsted mutters to himself. “Not that I truly believe in things like mythical powers…” Walsted stops himself from drifting off and gathers his composure. “My apologies. Allow me to explain myself a little better. As you have surely gathered by now, I must have this relic. Cassandra’s letter says it is too dangerous for her to take such a jewel herself and she needs me to send someone I trust to help her finish the job. I’ve seen what you’re capable of. You will be rewarded handsomely should you be able to provide me with this relic. Will you accept my offer?”
Where in the world do you have to travel to find the Sarangay?
What power does the bearer of the Jewel of the Sarangay attain?
As your investigator, how would you steal away the Jewel of the Sarangay for Walsted?
Act 2: INFLUENCE. Harold Walsted’s whole face lit up as you accepted his offer. “I’m so pleased! Well, you best be on your way. No sense in delaying. Here, take Cassandra’s letter for yourself. Perhaps it will give you some more insight.” You take Cassandra’s letter and exit the museum. You take a few moments to try to read it. "The Sarangay is, by all accounts, a vicious beast. It will doubtlessly kill any who try to challenge it. I’m certain though, there must be some way to acquire the jewel it protects…” You shake your head. This is the kind of foolishness that gets people killed. However, the promised reward would certainly change your life – provided you don’t die on the way. Looks like you have some long days of traveling in your immediate future.
You will surely need someone to help you. As your chosen investigator, what location in Arkham would you go to find an ally for your mission, who do you choose to be your ally, and how would you convince your ally to come along with you? Remember this choice. (Also, for the purpose of this storyline, your ally has to be a person and not a cat or a dog. Sorry Stray Cat and Guard Dog fans.)
You go to the Curiositie Shoppe to see if perhaps something on display can help you on your quest. As your chosen investigator, what one item from Arkham would you most want to take to help you with your mission? Remember this choice.
Act 3: OBSERVATION. You’ve been on this barge for nearly a week now and you are getting quite tired of it. It’s supposedly still many days until you reach your destination. You were able to secure tickets cheaply, thanks to Walsted, but still, you can only hope that this will all be worth it with how miserable this trip has been so far. On deck, your ally points out to you that some of the crew on board the ship have been looking at you with an aggressive gleam in their eye. Odd. Do they perhaps know something about why you are here? Walsted told you to keep your mission quiet, as treasure hunters can become targets for thieves and criminals. So why are they looking at you if you’ve never said anything? Below deck, you see a symbol scratched deep into the side of a metal hallway. It looks like a lightning bolt. The symbol doesn’t make sense on its own. Perhaps there are more symbols around that can help explain what’s going on aboard this boat. You ask your ally to search for more symbols, similar to the one you just found. When you reconvene, your ally tells you there are intricately detailed symbols carved into the walls of the ship for a tree, a knife, and the open jaws of an animal that looks similar to an alligator. You ask one of your fellow passengers what she thinks of the symbol you found, but she says she sees nothing on the wall. You try asking someone else, then another passenger, but no one but you and your ally seem able to see the symbols. You could ask the crew if they can see the symbols, but given how suspicious they have been acting, you think it would be best to avoid them and try to figure out this mystery yourself – preferably, before you make it to land. The more you think about it, the more you feel some other presence is with you on this ship. Something not human. It could be a threat to you. However, the sailors on board with you are all definitely watching you and your ally’s every move. They could be a threat as well.
You sense you are not alone on the ship. Based on the symbols and the mythology of the place you are traveling to, what presence is on the ship with you?
You may attempt to appease the mysterious presence on the ship with you before you make it to land OR you may try to shake the attention of the ship’s leery crew. You do not have time during your voyage to do both. As your chosen investigator, what would you try to do, and how would you do it? Remember your choice.
ACT 4: STRENGTH. As you step off the dock, you are welcomed by Cassandra Carlyle and a few local people she recruited for her expedition. "I heard your ship would arrive around this time. I'm glad you made it. Come with us, and we'll go right back to the lair of the Sarangay. I hope you aren't sick of boats, because it's on a different island from this one." As you leave the port with Cassandra, you can't help but look around to see if you are being followed.
You reach the camp Cassandra set up, and you notice the remains of trees that were aggressively cut down to make space for her and her crew. Your guard is up. While you may be paranoid, with all you saw on the way over here, you expect an attack any moment. "We'll rest here, and go for the Jewel tomorrow," says Cassandra.
That evening, after everyone else goes to sleep, you and your ally stay up to watch for any intruders. Just as you feared, you are attacked. If you appeased the spirits on the ship, you are attacked by the sailors who have followed you. If you shook the attention of the sailors, you are attacked by the spirits from the ship. As your investigator, how do you and your ally stave off this attack? You can use the item you brought with you from the Curiositie Shoppe.
ACT 5: WILL. The following morning, the rest of Cassandra's expedition wakes up, seemingly oblivious to what had happened the night before. You and your ally wonder how that is even possible, but you figure your quest ahead is more important. "Today we go for the Jewel!" says Cassandra. She leads you through the jungle to the mouth of a cave. "It sleeps in there. I'll send our guide Rod out to attract its attention. If you had a plan once it comes into the open, that would be the time to implement it."
The Sarangay is here and it is even larger than you imagined. Rod runs fast enough to evade the creature, leaving it momentarily confused. Now is the time to act! How do you and your ally steal away the Jewel of the Sarangay and escape with your lives? You can use the item you brought with you from the Curiositie Shoppe.
Were your choices good enough to steal away the Jewel of the Sarangay with your lives? Leave your email address to find out. A winner will be selected among those entered to steal away the Jewel of the Sarangay and a copy of Arkham Horror 3E with limited edition premium rulebook. Everyone else may meet an untimely failure....
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