We have always embraced a broad definition of level design, and sought to include a wide variety of speakers who represent the many facets of level design across all types of video games. Previous talks have touched on everything from technical tips, workflow, tools design, encounter staging, architectural theory, procedural levels, systems analysis, and more.
In the interest of expanding upon this history of diverse topics and speakers, we are opening our submissions again to the general game development public.
Our audience is a mix of aspiring and practicing level designers, as well as members of the press, academia, and game development community at large.
Please note: Submissions close November 2, 2018!
Please use this form to submit your topic for consideration. Thanks a lot - we can't wait to hear from you!