Heuristic Evaluation of Stench Blossom

In this survey, you are asked evaluate the Stench Blossom tool for eight different heuristics. These heuristics are: (1) Useful and relevant information, (2) “Peripherality” of display, (3) Match between design of ambient display and environments, (4) Sufficient information design, (5) Consistent and intuitive mapping, (6) Easy transition to more in-depth information, (7) Visibility of state, and (8) Aesthetic and Pleasing Design.

For each of these heuristics, please create a list of positive aspects of the visualization as well as a negative aspects. For the list of negative aspects, also indicate the severity of each issue with a score from 1 (least severe) to 5 (most severe).

While completing this evaluation, please have the following URL open, which contains images and videos of the visualization in operation:

http://ciigar.csc.ncsu.edu/~tbarik/projects/blossom/

Finally, don't concern yourself about being too critical of the tool. Since the primary purpose of a heuristic evaluation is in fact to identify design problems, strong criticism is expected and encouraged.

Thanks!

    1 of 8. Useful and relevant information

    The information should be useful and relevant to the users in the intended setting.
    This is a required question
    This is a required question

    2 of 8. “Peripherality” of display

    The display should be unobtrusive and remain so unless it requires the user’s attention. User should be able to easily monitor the display.
    This is a required question
    This is a required question

    3 of 8. Match between design of ambient display and environments

    One should notice an ambient display because of a change in the data it is presenting and not because its design clashes with its environment.
    This is a required question
    This is a required question

    4 of 8. Sufficient information design

    The display should be designed to convey ”just enough” information. Too much information cramps the display, and too little makes the display less useful.
    This is a required question
    This is a required question

    5 of 8. Consistent and intuitive mapping

    Ambient displays should add minimal cognitive load. Cognitive load may be higher when users must remember what states or changes in the display mean. The display should be intuitive.
    This is a required question
    This is a required question

    6 of 8. Easy transition to more in-depth information

    If the display offers multi-leveled information, the display should make it easy and quick for users to find out more detailed information.
    This is a required question
    This is a required question

    7 of 8. Visibility of state

    An ambient display should make the states of the system noticeable. The transition from one state to another should be easily perceptible.
    This is a required question
    This is a required question

    8 of 8. Aesthetic and Pleasing Design

    The display should be pleasing when it is placed in the intended setting.
    This is a required question
    This is a required question

    Contact Information

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