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Lesson Three -- Gameplay Tips and Tricks
This lesson will cover some general game play questions.
Use the following links to help you with these questions:
http://cnnato.org/thread-1344.html
https://www.cybernations.net/about_topics.asp#Improvements
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* Required
Your ruler name
*
Your answer
Your first improvement should be a Harbor, why?
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1 point
It increases the number of trade slots I have which means I can maximize my trade resources for LOTS of benefits.
It gives me more trades which means more tech deals.
I have no idea what I'm doing.
Your second improvement should be a Foreign Ministry, why? (Bonus question)
3 points
It increases the number of aid slots I have which means I can do more tech deals.
It has the best value for money.
It gives me more aid slots which means I can help my alliance mates more.
Clear selection
What improvement(s) increase your population’s happiness? (Select all that apply)
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1 point
Bank
Church
Factory
Police Headquarters
Stadium
University
Required
Which of these cost money when you pay bills? (Select all that apply)
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0 points
Infrastructure
Technology
Land
Soldiers
Required
What should your DEFCON and Threat levels be set at during peace time?
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1 point
DEFCON 1, Threat level Severe
DEFCON 3, Threat level Guarded
DEFCON 1, Threat level Low
DEFCON 5, Threat level Low
Should you set your nation to peace mode or war mode, and why?
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1 point
Peace mode because when my people feel safe the are happier.
War mode because if I put my nation in peace mode my happiness is penalized.
War mode because war is the only way.
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