Official POPStarter USB Compatibility List, Rev 13
The name of the game.
NTSC U/C (USA)
NTSC J (JAPAN)
Game Identificator (format XXXX_012.34). The ID is REQUIRED, otherwise no list entry.
Was your VCD made from an original (pressed) disc ?
Does the game work properly in your USB mass storage device ?
Mass Storage type (HDD or Key or other)
The Type of your USB device is :
IDE HDD in Box (USB2)
Sata HDD in Box (USB2)
Sata HDD in Box (USB3)
USB2 Key (Fast)
USB2 Key (Slow)
USB3 Key (Fast)
VCD Size (in MB)
Size of the VCD (in MB [Base 2]).
The CUE2POPS version you used for making the VCD.
Did you patch the VCD using the vmode function of CUE2POPS ? If your game is a NTSC release, don't use the vmode function and choose "Useless". Select "Not Working" if CUE2POPS failed to patch the display.
If you used an external BIOS, please write down the model name of the machine here. Leave empty if you didn't.
Did you try GSM 0.23x ?
Automatic PAL Display
Refers to POPStarter's automatic PAL patch. "Working" = All good, "Bad Results" = Causes bad results, "Undefined" = Emulation is broken and you can't see anything, "Not Tried" = You've disabled it by a Patch or the game is NTSC-U/J.
Forced modes that are required to fix emulation problem(s). Select modes only when they're needed, otherwise please choose "Default" if the game work fine. Choose "Not tried" if you don't have tried any modes.
Only available in the RIP 06 build. $WIDESCREEN is a CHEATS.TXT command. Choose "With Glitches" if textures/drawings are missing or distorted, "No Glitches" if it looks good, "No Effect" if it does not change anything, "Not Tried" if not tried.
Please tell us what the emulation issues are here (and describe how to fix them if you managed to do it...).
The POPStarter Revision 13 build which was used.
Launching Method which was used ? (ELF, uLE_kHn, OPL).
OPL 0.9.3 DB
Your username here.
Date of Add/Modifs
When you did add/modify that entry.
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