Boomshoot Best Practices
The "best practices for shooting boomers" is cancelled, sorry.
How complex should the enemy AI be?
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Should an enemy be programmed to drop loot, what should they drop?
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Should switching weapons be animated?
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How complex should the weapons be?
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If a weapon has an aim function, how should it be handled?
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How should "exotic weapons" (read: futuristic, alien, fantastical, or otherwise non-human weapons) be handled?
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Should the final weapon be OP?
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How complex should the plot be?
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If the game has NPCs, should you be able to kill them?
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Should exploits in the game, when not intentional, be fixed?
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How should the game autosave?
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On death, how should the player respawn?
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Assume a baseline "Normal" difficulty. How hard should it be?
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Assume a "Hard" difficulty. How hard should it be?
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Assume a "Nightmare"-equivalent difficulty. What should it have to make it harder than "Hard"?
Given that Doom 2 is about 7 hours long, how long should a boomshoot be? (assume relatively equal quality between chapters)
What other requirements or best practices should a boomshoot have?
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