Game Element Prioritization
Please select on a range of 1-10, with 1 being irrelevant to 10 being mandatory, the necessity for a game to have the following features.
* Required
Easy to understand
*
Is it audience-friendly?
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10
This is a required question
Reliable real-time scoring
*
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10
This is a required question
Strategic Variety
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Ability for different types of robots to fill different roles.
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This is a required question
Easy to produce field elements
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10
This is a required question
Fluid/Dynamic Gameplay
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Robots have to change roles/strategies on the fly.
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This is a required question
Inter-alliance Cooperation
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Like 2012 bridges
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This is a required question
Intra-alliance Cooperation
*
Like Aerial Assist
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This is a required question
End Game
*
Is an alternate challenge at the end good?
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This is a required question
Opportunity for weaker teams to contribute
*
2014 "mobility" in autonomous
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This is a required question
One game piece
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Like Aerial Assist
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This is a required question
Wide variety/large number of game pieces
*
Ultimate Ascent or Logomotion
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This is a required question
Descoring/Score Cancellation.
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Like Rack n Roll black tubes
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This is a required question
Protected Zones
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2012 key, 2013 pyramids
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This is a required question
Score Multipliers
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2014 Assists
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10
This is a required question
Field Obstructions
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2010 bumps, 2012 divider
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10
This is a required question
Moving Goals
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2009, 2002, etc
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10
This is a required question
What is your team number?
Completely Optional. We would like to observe the relationship between responses and a team's history.
This is a required question
What is your name?
Completely Optional. If your responses are an extreme outlier, we might want to ask you a question or two. Unique perspectives could really help our game design.
This is a required question
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