Game Evaluation Rubric

A tool for evaluating games for education purposes.
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    Game Specifications

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    Primary K-3
    Intermediate  4-6
    Middle School 7-9
    Senior Secondary 10-12
    Post Secondary/Adult
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    Privacy
    Advertising/content concerns
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    Game Evaluation

    To score, add the points. 0 - 20 would indicate the game has significant limitations, but might still be ideal for specific purposes, 21-40 suggests the game has some limitations, but is appropriate for many uses, 41-60 represents the most flexible and ideal games for any classroom setting.

    1. Technology

    Access to game is supported
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    Students
    Teachers 
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    2. Game Play

    Mechanics of the game
    Player needs
    Player learning styles
    Across instructional units
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    Gameplay leads to "FLOW"
    Player is intellectually invested
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    Develops system thinking skills.
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    3. Learning Outcomes

    Allows scaffolding of knowledge
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    Develops habitual, spontaneous use of information derived from the game
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    Incorporates or mimics real life situations
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    4. Pedagogy

    Balance between academic and game content
    Allows user to build on previous knowledge
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    Curriculum Content
    Common Core/ Prov Standards
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    5. Mode of Representation

    Reflection, briefing & debriefing
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    Creation
    Reflection
    Collaboration
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    Scoring

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