Topics for Review
We seek reviewers for the following resources. The snippets are taken from the resource’s web page and are not necessarily the opinions of the M&T Reviews Co-Editors. The sections in italics denote considerations for access to the resource, or prompts that the co-editors will want the potential reviewer to focus on when reviewing the resource.
The editors of the M&T Reviews are happy to answer questions about any of these selections so feel free to contact them (email@example.com). The submission deadline for reviews is Monday, September 8, 2014.
List of resources to be reviewed for October 2014 publication:
Blek - https://itunes.apple.com/us/app/blek/id742625884?mt=8&ign-mpt=uo%3D2
Blek is a unique game about imagination and personality - "Perfect representation of touch-screen play" (The New York Times). Everything you draw keeps moving - and watching your creations move is like watching magic.
The goal is simple: shape a line that collects all colored circles avoiding black holes on its route. There are no specific moves that you need to master. To every level countless solutions exist, from delightfully simple to exceptionally deep and complex, yet always elegant. Reviewer / Volunteer: Please note that you will have to set up a trial in order to review fully.
Design Envy - http://designenvy.aiga.org/
Design Envy is a daily blog featuring the best in design today as chosen by a new curator each week. AIGA, the professional association for design, selects the curators, who are encouraged to discover and share examples of design that’s so good, they wish they had done it themselves.
EVA London: Electronic Visualisation and the Arts - http://www.eva-london.org/
The most recent conference for this organization was just held in July 2014 with the entire program and session papers available online. Reviewers are encouraged to assess not just the overall theme of the conference but the directions the different panels are suggesting to take for the related disciplines. Additionally, reviewers are asked to consider and assess the various technologies and use of technology addressed in the various panels.
Fashion Studies Online: The Videofashion Library http://alexanderstreet.com/products/fashion-studies-online-videofashion-library
This resource will bring together more than 1200 hours of videos on the history of clothing and fashion as well as the business aspects of the fashion industry and the major figures in the field. This collection is based on the archives of the Videofashion Library, a company that has covered the fashion industry since 1976. Future releases will also contain 35 hours of rare, hard-to-source, black and white public footage, compiled by Videofashion, documenting First Ladies, celebrities, and fashion shows from 1929 to 1967. This first release includes 190 hours of content. Reviewer / Volunteer: Please note that you will have to set up a trial in order to review fully, unless your institution already subscribes to this resource.
Guardian Cities - http://www.theguardian.com/cities
The Guardian newspaper has crafted this wonderful site to bring curious urbanologists news from Seoul to San Francisco. Supported in part by the Rockefeller Foundation, the site offers "a forum for debate and the sharing of ideas about the future of cities around the world.” Articles on the homepage might include pieces on investment in Detroit by Chinese corporations or the shifting public art scene in Glasgow. New visitors may wish to start with "An urbanist's tour of South Korea,” which features the musings of Colin Marshall on this dynamic Asian country. Moving along, the Global voices section features an interactive map of the best city blogs around the world. The site also contains the visually stimulating In pictures area and the up-to-the-moment Latest on cities newsfeed.
Haunt Journal of Art - http://hauntjournal.org/volume1/
Haunt Journal of Art is a graduate student run, peer-reviewed, open access journal from the the Department of Art at the University of California Irvine. We believe speculative and innovative art writing practices are paramount to the development of radical thinking and imagination.
Interactive Digital Media Art Survey: Key Findings and Observations - http://blogs.cornell.edu/dsps/2014/07/30/interactive-digital-media-art-survey-key-findings-and-observations/
In February of 2013, Cornell University Library in collaboration with the Society for the Humanities began a two-year project funded by the National Endowment for the Humanities (NEH) to preserve access to complex born-digital new media art objects. The project aims to develop a technical framework and associated tools to facilitate enduring access to interactive digital media art with a focus on artworks stored on hard drive, CD-ROM, and DVD-ROM.
Kanopy Streaming Films - http://www.kanopystreaming.com/shop
Kanopy is a subscription film database that offers streaming film through purchasing packages, title-by-title, and DDA (demand-driven acquisition). It also features video hosting and search and find services to track down obscure titles. Reviewer / Volunteer: Please note that you will have to set up a trial in order to review fully, unless your institution already subscribes to this resource.
Macintosh Architecture: Context, Making, and Meaning - http://www.mackintosh-architecture.gla.ac.uk
This site provides an introduction to the forthcoming major resource, 'Mackintosh Architecture', which will be launched in July 2014. Mackintosh Architecture' will provide a richly-illustrated Catalogue of all known architectural projects by Charles Rennie Mackintosh. It will also provide, for the period of Mackintosh's professional career in Glasgow (1889 to 1913) entries for projects by John Honeyman & Keppie (from 1901 Honeyman, Keppie & Mackintosh) and images and data from the office record books; as well as a catalogue raisonné of architectural drawings by Mackintosh and the practice and biographies of over 400 clients, contractors and suppliers.
Seven Digital Deadly Sins - http://digital-deadly-sins.theguardian.com
As part of a collaboration between the National Film Board of Canada (NFB), The Guardian newspaper and digital production company Jam3, one can now explore lust, envy, pride, wrath, gluttony, greed, and sloth in all their digital forms. In an age when Internet use is unavoidable, there’s a good chance you’re guilty of some of the Seven Digital Deadly Sins. In terms of a review, consider how this interactive platform can apply to the arts; is it an interesting project? Can its design likely inform other projects and if so, how? What is unique about this project? What does this sort of site suggest about social interaction online?