Teacher Survey on Educational Games

ThinkZone wants to make it easier to bring high-quality, research-based games into schools through a single portal that provides access to a curated selection of proven games and connected activities across all the major content areas plus 21st century skills. We'd love your help in shaping our product!

The first fifty respondents who complete the survey will receive a $25 Amazon gift card in appreciation of your time!

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    Educational digital games (eg. games made for learning) 
    Entertainment digital games (eg. Minecraft, games made for fun)
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    Non-digital games
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    To cover core content mandated by district/state/national standards
    To teach supplemental content (not mandated by curriculum standards)
    To conduct formative assessment of students' knowledge and/or skills
    To conduct summative (end-of-unit, end-of-year) assessments of students' knowledge and/or skills
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    To cover core content mandated by district/state/national standards
    To teacher supplemental content (not mandated by curriculum standards)
    To conduct formative assessment of students' knowledge and/or skills
    To conduct summative (end-of-unit, end-of-year) assessments of students' knowledge and/or skills
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    Aligned to state learning standards
    There is research data that shows the game is effective.
    The games was based on research methods and/or data.
    Teachers were involved in making and/or testing it.
    It's free.
    Includes built-in assessment tools 
    Include related materials for me and my students (eg. lesson plans, worksheets, FAQs).
    Includes professional development resources or opportunities.
    Students can sign in from their school accounts without extra user names or passwords
    I can go to one place to look at student progress and student learning
    The game has been chosen by the school or district.
    The game was recommended by someone I trust
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    If I saw evidence that games, when used as core instruction, increased student achievement
    If games were bundled with other materials to provide me a complete package for connecting the game back to my teaching goals.
    All games had the same set up (or instructions) so they were easier to use with my class.
    There was a series of approved games that tied into learning standards and curriculum that I could assign to students
    They provide my students a way to learn like they like to learn.
    They provided a way for me to grade students on concepts.
    They provided a way for me to rate student performance on Standards for a discipline.
    I could obtain continuing education credits (CEUs) for integrating the tools into my classroom.
    I could see how other teachers were using games
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