Test Your Tech Loop RIs & Puzzles Form
IMPORTANT SCORING INFORMATION: Ignore this first paragraph until after you have finished this test loop and submitted this form. After that you can choose "View score" and then see a small box labeled "Total points" above showing how many correct answers you entered. To get your puzzle score (of wrong answers) calculate the difference between the two numbers in the box. Zero (0) is the best possible score.
OF HIGHEST PRIORITY: Read through this Google Form as an overview of how to run the rally whether of not you will be running through the test loop. Also, it's best to have already read through this at least once before running the test loop. The Google Forms for the two (2) SRRR sections will not repeat most of what is in this Google Form.
NOTE 1: The Competitor app will normally only record the passing of each checkpoint (CP) location once for each car number. That means the app will normally only work for each car number the first time someone using it runs through the course. The JW Test Rally (aka this Test Your Tech Loop) is no different so as a precaution please login to the Competitor app and try to register with your car number before you go to the Buc-ee's by the Texas Motor Speedway (TMS) to try it out. The login instructions are in the "Pre-rally information" section below. If you can't access your car number, or if it already has checkpoint (CP) data in it, you will need to send a text to the rallymaster at 217 390-7851 and ask to have that car reset for the test loop.
NOTE 2: Fortunately this "Test Your Tech Loop Google Form" can be downloaded fresh and submitted multiple times. Also, you do not need to be at the Texas Motor Speedway to try it out on different devices and/or to complete and submit it multiple times.
NOTE 3: So that you can get oriented to how the Sweetheart Ride Road Rally (SRRR) will work this test loop includes (with slight modifications) the first two (2) and the last three (3) RIs of SRRR. It also includes RI's patterned after the beginning and ending RI's of SRRR Section 1's TSD leg.
NOTE 4: There is a great deal of information in this Google Form about the Competitor app. While that information may sound technical or complicated please rest assured that the app is actually very easy to use and it works very well.
NOTE 5: The different parts of this test loop are much shorter than the similar parts of SRRR since the test loop is just under 6 miles long. The test loop takes about 15 minutes to drive at normal speeds and about 25 minutes of extra time have been added to that. Some of the 25 are specifically allocated to allow you time to figure out how to do an odometer comparison, how to begin a TSD leg and what happens at the end of one and for getting to the Starbucks to submit this Google Form. The rest of the extra time is prorated over the course to allow time to work on solving the puzzles. Combining the normal driving time plus the extra time means that you should consider 40 minutes after your CP/RI 2 "flying start" out time on the test loop to be the maximum time of day for you to submit this Google Form at the end of the loop unless you claim a GTA Time Allowance (TA) to push it back farther.
NOTE 6: It is useful to understand that when the Competitor app sounds for each CP/RI the sound occurs "before" you arrive at the point mentioned in the CP/RI. None-the-less there are two occasions when something does occur simultaneously with the sound and that is when a "flying (or drive by) start" time is assigned for a TSD leg for this test loop, or the first section of SRRR, and when the end of the timed portion of each TSD leg occurs. In the case of the "flying start" if you will just be staying on time for the TSD leg by the "seat of your pants" (as opposed to doing calculations) then you should stop at the indicated landmark that is the designated starting point of the leg and leave there just before the assigned "flying start" time so that you are at least starting out the TSD leg right on time.
NOTE 7: The Competitor app sounding point for every RI that is not part of a Time Speed Distance (TSD) leg, nor the beginning or end of the test loop or an SRRR section, is used as a GTA timing point to help you know if you are on track to finish the loop or section without incurring a "took too long" penalty. The timing has been calculated to the RI's execution starting point (the mileage given below the RI) by using normal speeds from the most recent section start or flying start. Since the app compares the calculated time for the mileage with the time of day when it sounds before the RI the time at the sound will show as a little bit earlier than you actually are (or a little less late if it shows late, but not by much). More on how to use these times is included with RI 13 below.
NOTE 8: Educational information is included below the mileage for some RI's. This information will normally not be repeated in the SRRR Google Forms. Some of it was included in the General Instructions or the Addenda to them. The advantage of seeing it here is that it is in context with the actions related to it.
NOTE 9: The main things to take away from running this test loop are that your equipment is working, that puzzles really do only use easily spotted objects and that running SRRR will be a blast.
Before you start the test loop please provide your car number and class in the next two boxes respectively.