January 2016 Prismata Alpha Unit Survey

A few questions about recent and proposed changes to Prismata unit design/balance.

Feel free to answer as much or as little as you'd like.

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    "Breachproof" games where the later phases involve high HP units, no defenders, and constant breaching
    Games where units of all 3 colours are purchased
    Games with extremely large economies (25+ income per turn)
    Games with "all-in" strategies, where a player sacrifices a huge amount of their economy or resources for a devastating attack
    Games where only blue units are purchased
    Games with medium-sized economies (14-17 income per turn)
    Games with somewhat small economies (11-13 income per turn)
    Games where high HP defenders like Centurion are purchased
    Games with ultra-efficient attackers like Shadowfang and Cynestra
    Games with alternate economic units like Synthesizer, Chrono Filter, Centrifuge, and Flame Animus
    Games where special/game-warping units are purchased (e.g. Savior, Zemora, Resophore, Wincer, etc.)
    Games where only green units are purchased
    "Rush games" in which one player executes a powerful early attack in an attempt to overwhelm the opponent
    Games in which precise build timing/planning is very important, particularly involving units like Thunderhead
    Games with extremely small economies (10 or fewer income per turn)
    Games where only red units are purchased
    Games with somewhat large economies (18-24 income per turn)
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