Den här filen går inte att öppna eftersom JavaScript är inte aktiverat i din webbläsare. Aktivera och läs in igen.
Non-linear gameplay questionnaire
A survey to discover what kinds of gameplay you'd be interested in. Your answers will help me out with my Computer Science coursework! :)
Logga in på Google
för att spara förloppet.
Läs mer
*Obligatorisk
Firstly, what is your Discord or SMBX Forums username? If you want to remain anonymous then just enter "Anonymous" or something similar. (Entering a name may allow me to potentially ask follow-up questions)
*
Ditt svar
1. Which of the following genres are you into?
*
Platformer
Adventure
Shooter
Battle Royale
Puzzle
Racing
Simulation
Övrigt:
Obligatorisk
2. What kind of game structures interest you?
*
Linear. Where you go straight from A to B.
Non-linear. Where you aim to get from A to B, but have multiple ways of doing so.
Open-world. Similar to non-linear, but much more exploration-based.
Övrigt:
Obligatorisk
3. The rest of the questions are based on non-linear gameplay. Firstly, why do you enjoy / why do you not enjoy non-linear games?
*
Ditt svar
4. What kind of length would you expect a non-linear game to have? Or, how long would you hope a non-linear game to last?
*
Very short, so up to an hour
Sort of short, so between 1 and 2.5 hours
Average, so between 2.5 and 6 hours
Long, so between 6 and 11 hours
Very long, so above 11 hours
5. How much do you enjoy a decent replay factor? (this represents how likely you'd be to play the game again after completing it, perhaps in order to experience a different way to beat it)
*
Not at all
1
2
3
4
5
Very enjoyable
6. Briefly, suggest a way in which the replay factor of a non-linear game could be increased. What would make you want to play the game more than once?
*
Ditt svar
7. Do you think backtracking is a good idea? (This is where the player must travel back to previous areas to do things they couldn't do before)
*
Yes, backtracking is fine and is part of the fun and exploration factor
Yes, but i don't like it being excessive
Depends on how much backtracking is involved
No, I don't like backtracking but I am willing to put up with it
No, I don't like backtracking at all and I like to avoid it as much as possible
8. Which of the following do you enjoy, in terms of knowing where to go?
*
Always knowing exactly where to go
Knowing where to go most of the time, but having to figure it out sometimes
Being told where your next destination is, but not being told how to get there
Not knowing where to go most of the time, but being offered vague hints to help when you're stuck
Not knowing where to go at all, so you must work it out (usually through trial and error)
Obligatorisk
9. Which of the following do you enjoy, in terms of gameplay?
*
A solid storyline, which explains the plot, characters and game world
The ability to find secrets, often by backtracking after unlocking needed abilities
The ability to explore an open-world
Not having every location accessible from the start (having to unlock powers / abilities to access certain places)
Interesting boss fights
Great visuals, including interesting area themes and landmarks
A wide range of abilities to unlock throughout, which could allow the implementation of puzzles
Övrigt:
Obligatorisk
10. Is there anything else you think should be considered when creating a non-linear, exploration-based game, in the style of a Metroidvania?
*
Ditt svar
Skicka
Sidan 1 av 1
Rensa formuläret
Skicka aldrig lösenord med Google Formulär
Det här innehållet har varken skapats eller godkänts av Google.
Anmäl otillåten användning
-
Användarvillkor
-
Integritetspolicy
Formulär