Aalto Drawing starting survey
Welcome to the course Aalto Drawing!

Please take this survey to start the course. In the end of this survey you will be given a download link for the application.
It will take you about 20 minutes to complete.

This survey is conducted for research purposes of Iina Nokelainen's (BA, Art Education) master's thesis, and the rest of the GLinVC team. The survey is divided into 8 parts, which are as follows:

- Introduction
- Basic Information
- Your relationship with visual expression
- Career/studies and visual expression
- Your hopes and needs
- Your relationship with online studies
- Form of consent
- Download link to the app

All questions and inquiries about this survey should be sent to iina.nokelainen@aalto.fi.
In case of academic questions, please contact martti.raevaara@aalto.fi

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You can find this info on MyCourses here https://mycourses.aalto.fi/mod/page/view.php?id=394801

ABOUT AALTO DRAWING

Aalto Drawing is a pilot course built around an application of the same name. The application and this course are part of the Aalto Online Learning-funded project "Gamifying Learning in Visual Communication" (GLinVC).

The Aalto Drawing application is a gamified online-learning platform which teaches the user the basics of visual communication. Visual communication is a vast area, encompassing things like typography, graphic design, color and drawing. Aalto Drawing aims to benefit the users so that they are able to use more visual communication & expression in their studies and career, and gain confidence in themselves.

COURSE CONTENT

The course is completed by independently playing through Aalto Drawing, a gamified online learning application. The students require their own device (preferably a tablet computer).
Aalto Drawing contains eleven lessons, each themed differently. Each lesson consists of theory portions and exercises. Exercises include drawing, placing elements into a correct order and quizzes, for example.
The content of Aalto Drawing is based on an earlier online inquiry on students’ wishes and needs, focusing on the basics like drawing a human, perspective drawing and graphic design skills.
The course also includes surveys conducted for research purposes. The first is a starting questionnaire. Second set of short questionnaires is included in the application. Third, a small set of participants will be invited to in-depth interviews. All participants will get further information by MyCourses and/or email.
The course and the Aalto Drawing application are part of the Aalto Online Learning project Gamifying Learning in Visual Communication Skills. The questionnaires and interviews are included for master’s thesis research of Iina Nokelainen (BA, Art Education).

GOALS

The student gains and strengthens their visual communication and representation skills by completing the Aalto Drawing application independently. The student understands the importance of visual communication in their own field, being able to use the skills for their benefit.
The student learns the basics of visual communication on multiple topics, like perceptive drawing and graphic design. They gain an understanding of the importance of visual communication and expression in general. They will recognise and learn to use core theories of visual arts, e.g. graphical perspective and color theory.
The course aims to strengthen the student’s self-confidence and allow them to use visual aides in representations and studies more freely, for example draw on a whiteboard during a representation or group exercise.
The participating student is a self-imposed learner, reflecting on their own learning processes and recognising what is beneficial and motivational to themselves.

DURATION AND COMPLETION

The course ends in February.
Aalto Drawing is completed by gaining 1000 stars in-game and giving in the collected data.
The participants have two scheduled weeks to return the data collected onto their devices.

To complete the course the student must give consent to using their survey & drawing data in research. The data will be saved on their individual devices locally and collected by the end of the course. The research will never identify single students by name or any other features that could lead to identification.
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