Creating correct face deformation during animation
Hi, This survey is to understand what artists consider during creating a face ( modeling, rigging, animation). I have designed this survey for modeler, rigger and animator. If you only do modeling than you can skip other parts if you like.

If you are not familiar with FACS, Visems and Phonemes, here are some visual guidance for you.

FACS
https://imotions.com/blog/facial-action-coding-system/

Visem
https://developer.oculus.com/documentation/audiosdk/latest/concepts/audio-ovrlipsync-viseme-reference/

Phonems
https://knowledge.autodesk.com/support/motionbuilder/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/MotionBuilder/files/GUID-E3D27BE8-1392-4CC0-BD5D-17EE3D016EC3-htm.html

Thank you in advance for your time, experience and patience :)

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