桌遊設計師分享：To B 還是 To C
本次活動將會於位於深水埗的藝術空間Current Plans舉辦。Current Plans當日將於下午四點開放，在活動開始前，大家可以前來一起打機、打桌遊、測試新遊戲、聊聊關於遊戲的一切。如果您不能前來深水埗，但希望參加活動，我們將會向您發送zoom連結，屆時可以於線上加入我們。
Recently in Taiwan, board game has become a marketing method that many companies try to use because of its low R&D costs and great educational valuess. "BigFun Board Game" has always been favored by players in China, Hong Kong, Taiwan and Japan for its excellent game design, as well as being commissioned by many companies to produce custom-designed products. We invited BidFun’s founder and creative director Slime Yang, to share his two models of board game production and distribution - commercial publishing and special commission. Slime will introduce the definition, purpose, practice and other details of the two modes respectively, and compare the similarities and differences of the two from the aspects of design, production, marketing, cost, etc.
Slime (Yang Dongyue), CEO and creative director of BigFun Creative. Slime is a creator / graphic designer / cartoonist / animation director / operator / lecturer / manager / editor / Japanese level 2 / English language / play Over a thousand games. The BigFun Board Game brand was established in 2012. In addition to developing its own games, it also actively creates cross-industry cooperation, transforming "idea" or "professions" into board games that deliver a narrative and playful experience. .
This talk will take place in the indie art space Current Plans in SSP. Current Plans will open at 4pm already. Before the talk start, we can play together, or test new games, or just hang out and talk about games. If you are not able to come in person but still willing to join us, we will send you a Zoom link so you could be with us that day online.