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eLearning and Gamification for Teachers
A short questionnaire examining the current and future roles of Video Game technology within eLearning platforms.
For context, we are exploring the paths we could take in developing a new platform that would aim to bring more a modern Video Gaming experience to students.
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What country are you in?
Your answer
What is your teaching role?
Please provide specific position, subject and grade(s) where relevant.
Your answer
Do you see a place for video games in the learning environment?
Yes
No
Maybe
Clear selection
Would you like to expand on your response above?
Optional. Leave blank if no desire to expand.
Your answer
Do you use gamified eLearning content in the classroom?
By 'gamified eLearning content', we mean apps that present learning opportunities as a game e.g. Quizlet, Kahoot etc.
I have never used these.
I have used them in the past but not currently.
I currently use these.
I might use them in the future.
Other:
Clear selection
What are your favorite eLearning platforms and why? If none, can you explain why?
Your answer
Do you use gamified eLearning content to set homework?
Yes
No
I might in the future
Clear selection
If yes above, please explain how you use eLearning content to set homework.
Your answer
What device(s) do you use with your students? Tick all that apply.
If 'other' please specify.
Apple tablets
Apple PCs or Macbooks
Android tablets
Windows based PCs or laptops
Other:
How would you describe your students' access to smartphones or tablets outside school?
Most have their own devices
Most have access to either their own or a parent or guardian's device
Have limited access
Basically no access at all
I don't know
Clear selection
Would you describe yourself as video game savvy?
Yes
No
Somewhat
Clear selection
If yes, would you describe current eLearning options as:
Perfect
Underwhelming
More than enough
Not bad, but room for improvement
Clear selection
What features would you like to see in an eLearning platform that you don't have at the moment?
Your answer
Have you found that gaming platforms improve your ability to teach?
Yes
No
Mixed
Clear selection
Would you like to expand on your answer above?
If not, just move on to the next question.
Your answer
If you have had a negative experience when trying to integrate eLearning and gamification into your teaching, can you provide details?
Your answer
What level of violence is applicable in eLearning Video Game Content? Tick any you would be okay with in your classroom. Assume cartoon violence with minimal realism.
Weapons in abstract (for example Lasers in Space Invaders)
Cars that can crash and explode dramatically
Cars that can crash and have bits fall off
The banana in Mario Kart
A bee bumping another bee to make it drop something
Monsters chasing my hero character
My hero character falling and hurting themselves
My hero character falling and getting stuck on spikes
My hero character being picked up and rolled by a giant dung bettle
My hero character being eaten by a giant gecko
My bubble being burst
None of the above, only positive reinforcement please
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