Embodied Learning and Verbal Learning: Connected Learning Principles and Values

James Paul Gee in his work on play and literacy has remarked that learning has to be embodied before it can be effectively learned verbally. The example he cites here ( https://vialogues.com/vialogues/play/16287) is video game and its manual. If you are new to the game and you read the manual (verbal knowing) then you are quite likely lost in the verbiage. If, on the other hand, you just start playing the game and mess about and fail a lot, then come back to the manual, it all suddenly makes sense. Embodied first, verbal second. And that is what we will be doing here. We have already embodied connected learning principles and values in the various digital spaces we occupy. Let us find embodiments of all the principles and values as a way of 'coming back to the manual'. Capish? in other words provide an example or examples below from our connected learning spaces to show how the verbal is embodied. The examples can all come from your own work or from others or can be a mix.

All help text below is taken from ConnectedLearning_report.pdf. (n.d.). Retrieved July 7, 2014, from http://dmlhub.net/sites/default/files/ConnectedLearning_report.pdf

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