IGDA NYC has 4 nominees running for 1 available seat on the Chapter's Board of Directors.Candidates are listed below in random order.
More information can found at http://igda.nyc/team/elections.
To be voting eligible, you must be a current, paid IGDA member. Students ARE eligible to vote.
Your membership # is required to validate your ballot. If you have questions regarding your IGDA account or finding your membership #, please contact firstname.lastname@example.org.
Only one ballot will be counted. If multiple ballots are cast by the same membership #, only the first ballot will be counted. Any subsequent ballots will be discarded. Ballot will close January 21, 2019.
Thank you for supporting IGDA NYC!Tristin HightowerDirector of Global Chapter and SIG Operations, IGDAtristin -at- IGDA -dot- org
Most of my work in game development has been with small studios and indies, and I believe that the indie spirit is strong in New York. I think it's important to remember that the IGDA represents game developers, the individuals who work making games. Not studios, publishers, the industry, or the idea of games as a medium/business/cultural product. People.
Everything we do should clearly align with our mission of helping game developers have more fulfilling, sustainable, rewarding careers in their chosen field-whether as an employee in a company of hundreds or as a solo developer working on a passion project between gigs. That means empowering people with information about the resources and opportunities available to them-and the challenges, too. That means speaking out and taking a stand on issues of fair credit, compensation, and working conditions, and supporting those who are working to make things better. That means pitching a big tent and creating an inclusive, safe environment where intolerance is not tolerated and people with diverse backgrounds and perspectives feel welcomed.
Over the past three years as co-chair, I've worked to set an agenda and pursue initiatives that uphold those ideals. For every decision we make about the actions or direction of the chapter, I make a point of asking, "will this help game developers living and working in New York?"
In that time, I've had the privilege of seeing the chapter through a period of rapid transformation and growth and seeing our membership expand and flourish as a result. This is a unique and special community, and I'm proud to belong to it. I hope to continue my service and keep working to make NYC a great place to make games.
I will bring lessons and techniques learned as a frequent collaborator with global NGOs to IGDA to improve our capacity and engagement across industries and practices. As a small business owner, I know the challenges and pitfalls that can befall those just starting out, and my academic background allows me a critical eye of industry practices we are discarding while keeping the core of what it means to make games.
Jess Haskins and I have conspired about games organizing on a number of occasions, and I look forward to working with her over the coming year. We have a history of building the social infrastructure necessary to make the games space welcoming to newcomers and veterans while classmates together during our MFA.
My day job is as a games educator at Parsons, and I run Antidote, a play communications agency collaborating with NGOs to understand the complex problems facing humanity.