IGDA NYC Election
Nominations for the IGDA NYC Board Election has closed and voting is now open.

IGDA NYC has 4 nominees running for 1 available seat on the Chapter's Board of Directors.
Candidates are listed below in random order.

More information can found at http://igda.nyc/team/elections.

To be voting eligible, you must be a current, paid IGDA member. Students ARE eligible to vote.

Your membership # is required to validate your ballot. If you have questions regarding your IGDA account or finding your membership #, please contact membership@igda.org.

Only one ballot will be counted. If multiple ballots are cast by the same membership #, only the first ballot will be counted. Any subsequent ballots will be discarded. Ballot will close January 21, 2019.

Thank you for supporting IGDA NYC!
Tristin Hightower
Director of Global Chapter and SIG Operations, IGDA
tristin -at- IGDA -dot- org

Candidate Statement: Carson Stacy
As someone younger and newer to the NYC scene I want to start to set up events and opportunities for upcoming generations in our scene. Having shown my games at Playcrafting and Indiecade East, I know that the experience of showing a game you made to a crowd is something that every developer should experience, and I'd try to create more events to do so. I also love co-working spaces, and want to continue to improve on and set up more game-dev specific spaces in the NYC/NJ area. As someone who teaches game design and programming to special-needs high school students, I'd also love to look at how we're educating people about game development in NYC and see if we need to make any changes or start any new programs, especially in under-privileged areas. Thanks!
Candidate Statement: Jess Haskins
In 2015, the IGDA NYC chapter was officially dormant. IGDA NYC-run events and community spaces had been welcoming and inspiring to me when I was starting out, and I wanted those benefits to be there for others to enjoy. So I joined a team working to reboot the chapter and make it into something of value and service to the community. I'd like to think that effort has been moderately successful so far, and I'm thankful to everyone who's contributed their time and energy to make it happen.

Most of my work in game development has been with small studios and indies, and I believe that the indie spirit is strong in New York. I think it's important to remember that the IGDA represents game developers, the individuals who work making games. Not studios, publishers, the industry, or the idea of games as a medium/business/cultural product. People.

Everything we do should clearly align with our mission of helping game developers have more fulfilling, sustainable, rewarding careers in their chosen field-whether as an employee in a company of hundreds or as a solo developer working on a passion project between gigs. That means empowering people with information about the resources and opportunities available to them-and the challenges, too. That means speaking out and taking a stand on issues of fair credit, compensation, and working conditions, and supporting those who are working to make things better. That means pitching a big tent and creating an inclusive, safe environment where intolerance is not tolerated and people with diverse backgrounds and perspectives feel welcomed.

Over the past three years as co-chair, I've worked to set an agenda and pursue initiatives that uphold those ideals. For every decision we make about the actions or direction of the chapter, I make a point of asking, "will this help game developers living and working in New York?"

In that time, I've had the privilege of seeing the chapter through a period of rapid transformation and growth and seeing our membership expand and flourish as a result. This is a unique and special community, and I'm proud to belong to it. I hope to continue my service and keep working to make NYC a great place to make games.

Candidate Statement: Olga Polukhina
As an artist with a deep background in education I feel I have a great deal to contribute to NYC's growing game dev. community. I believe that by facilitating communication and collaboration among ourselves, regardless of discipline, we can only grow stronger. The IGDA is doing great work on this front and I'd like to be part of it.
Candidate Statement: Ben Norskov
IGDA NYC is an integral part of one of the most vibrant game scenes in the world. We have several world class game eduction programs, international studios, and deep games talent. It's up to us to build on the opportunities we're offered in NYC and move with purpose into a playful future.

I will bring lessons and techniques learned as a frequent collaborator with global NGOs to IGDA to improve our capacity and engagement across industries and practices. As a small business owner, I know the challenges and pitfalls that can befall those just starting out, and my academic background allows me a critical eye of industry practices we are discarding while keeping the core of what it means to make games.

Jess Haskins and I have conspired about games organizing on a number of occasions, and I look forward to working with her over the coming year. We have a history of building the social infrastructure necessary to make the games space welcoming to newcomers and veterans while classmates together during our MFA.

My day job is as a games educator at Parsons, and I run Antidote, a play communications agency collaborating with NGOs to understand the complex problems facing humanity.

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