The purpose of this research is to examine the design process of interactive game spaces, such as escape rooms/live-action game spaces. More specifically, we are looking at the use of immersive technology (or lack thereof) in these spaces and how accessibility and flexibility of this technology affect its use in the design and implementation of these experiences.
We would highly appreciate your participation if you meet the following criteria: - You are at least 18 years of age. - You are or have been responsible for design and financial decisions in the creation of escape rooms/live-action game experiences or like spaces (group based games involving interactive problem-solving over a limited amount of time). - You are or have been paid or profit from your role in the work described above. - You have completed at least two experiences fitting each criteria above and have done related work within the last two years.
Participants can live and work from anywhere in the world.