Godot showcase submission
==== IMPORTANT, PLEASE READ ====

Please note that we will *only* showcase high-quality projects which are already published. Your project must be polished and have a "final-like" appearance in the screenshot(s) and video you'll provide. If your project doesn't match the quality guidelines or is still a work in progress, don't submit it here. Instead, use the other community platforms to promote your project: https://godotengine.org/community

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Submission rules
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While this is not a strict requirement, we highly recommend your game to have a certain amount of popularity before submitting it:

- For a desktop game, 25 reviews on Steam or an equivalent platform.
- For a mobile game, 5,000 downloads on any given platform's app store.

NOTE: Projects not matching at least one of the points above are unlikely to be featured.

You can submit a non-game application made with Godot, as long as it's publicly available for download or purchase.

To avoid copyright and trademark issues, we don't accept fangame submissions unless they're endorsed by the original copyright/trademark holder.

Please provide an email address so we can reply if your project is accepted:
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Email *
Project name *
Your project's name as it appears on the project's store page(s).
Project author *
Your name or your studio's name as it appears on the project's store page(s).
Project release date *
The release date of your project. If your project is in Early Access, mention the date on which it became initially available to the public.
MM
/
DD
/
YYYY
Which platform(s) is your project available on? *
Choose all that apply. If you plan on porting on more platforms in the future, don't indicate them here. Only check the platforms that are actually supported by your project at the time you're filling this form.
Required
Project store URL 1 *
This should be the URL to your project's primary store page (Steam, Google Play, App Store, itch.io, …). On the showcase page, this will be the link the main "call to action" button points to.
Project store URL 2
Optional. If supplied, this should be the URL to an additional store page. The showcase page will also contain a link to this page.
Project store URL 3
Optional. If supplied, this should be the URL to an additional store page. The showcase page will also contain a link to this page.
Project author website URL
Optional. If supplied, this should be the URL to your personal or studio homepage, not the game's homepage specifically. If supplied, this will be used as a link on your author name on the showcase page. This can also be a link to your Twitter account (or similar).
Project description *
A description of your project (1-3 short paragraphs). Briefly describe its key features, but don't go into the story or technical details too much. Feel free to copy-paste the description from the project's store page, but make sure to adapt it to match the requirements described here.
Project screenshot 1 URL *
This screenshot will be displayed first. Paste the URL to a publicly accessible, high-quality screenshot of your project (1280×720 or higher). PNG format is recommended. Don't take a screenshot of the menu or splash screen, but show actual gameplay. If you don't have an URL to a screenshot, upload the screenshot to a website like https://imgur.com/ and paste the URL here.
Project screenshot 2 URL
Optional. If provided, this screenshot will be displayed below the first screenshot. Paste the URL to a publicly accessible, high-quality screenshot of your project (1280×720 or higher). PNG format is recommended. Don't take a screenshot of the menu or splash screen, but show actual gameplay. If you don't have an URL to a screenshot, upload the screenshot to a website like https://imgur.com/ and paste the URL here.
Project YouTube video URL *
This should usually be your project's trailer video. If you provide a YouTube video URL, the video must be set for Public or Unlisted access (not Private).
What did you like or find the most useful in Godot when working on your project?
Optional. Answer in a few sentences. If you supply an answer, we may choose to display it as a quote on the showcase page ("Why the developer chose Godot").
Would you like to be interviewed in the Godot blog about your project? *
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