The Guild 3 – Patch EA 0.5.9 Survey
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In EA 0.5.9 we made a big step on how you receive feedback in the game. We are now showing lots of details regarding action results directly in the game world. What do you think?
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We are showing damage now directly above characters and we also changed the wound system to a more classical health system. What do you think?
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We are now showing whether an action was a perfect success, success, failure or horrible failure. (Not all actions have all four options though). Do you like that we added the element of different outcome qualities to the game?
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We cleaned out the notification center on the left. What do you think? Is it more useable now.
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We added another system to keep the market stacked with basic resources so the economy keeps rolling. What do you think about that?
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We further improved the production AI. With the new system the AI isn't constantly selling ingredients needed for higher level items. You like that?
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You can now actively allow or block the use of your front store. This is useful if you have automated transporters. Do you like that?
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The amount of city guards are now defined per neighborhood. When they die, new city guards get appointed and will move to their district. What do you think about that?
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You can now manually appoint your heir. If you decide that the fate of your dynasty needs to move from one child to another you can do that but your previous heir won't be pleased? What do you think about that?
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The Guild 3 – Patch EA 0.5.9 Survey
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