AI and Games Conference: Speaker Submission Form
Submission Deadline
We will be accepting submissions for the AI and Games Conference 2025 until 23:59 BST on Friday 1st August.  

About Our Event
The AI and Games Conference brings together leading experts from across the video game industry to learn, network, and discuss game AI.  If you have not attended our conference before, please take a moment to visit our website to find out more about the event, and our goals for the game AI community.  

The AI and Games Conference is organised by Game AI Events CIC: a non-profit organisation based in the UK dedicated to bringing networking and knowledge exchange events for AI professionals in the games industry across Europe. The event is organised in partnership with AI and Games Ltd.

Submitting Your Talk 
If you would like to take part in the event as a speaker, please use this form to submit your proposal.
Accepted speakers will receive a complimentary ticket to the event.  

There are three sections in this form:
  1. 💬 Information about the talk
  2. 🗣️ Information about the speaker(s)
  3. 📅 Information about the event
In addition, please familiarise yourself with our code of conduct prior to submission.  All participants at events coordinated by Game AI Events CIC must comply with these rules.

Talk Selection and Mentoring
After the submission deadline has passed, our editorial team will review all entries and select the final series of accepted talks.  Please note that, due to the high number of submissions we receive, we are unable to provide individual feedback on proposals that are not accepted.  

Accepted talks will be assigned a mentor from our editorial team to help provide guidance on audience expectations and to give feedback on preliminary drafts.  While we provide mentorship to all speakers, we work hard to support first time speakers or those with limited experience.  We want you to have a great time presenting to our audience.  The more fun you're having, the better the end result will be for everyone!

Critically, our audience is largely industry professionals who work in and around the development of video games.  As such, we provide some suggestions on key things to focus on in your submission:
  • Place an emphasis on strong takeaways for the audience.  What can they learn from your presentation?  What value will they derive from listening to your talk?  Why is your talk relevant to them?
  • Take a moment to explore the range of talks from previous years published on our YouTube channel.  Does your talk address an area we have not covered in previous years?  Does it compliment existing talks in our library?  How is your presentation going to move the conversation forward for our community?
  • Focus more on the how and why of your subject.  Naturally every studio and company has proprietary knowledge they wish to protect, but sharing good practice and lessons learned is vital for the community to grow.
  • If your company specialises in tools and middleware, highlight how your tool works, and give details on what it's doing that will bring value to attendees.  Talks that read like marketing pitches for your tool/platform/project will struggle to be selected.
  • Don't be afraid to pitch something a little weird, or a little esoteric.  Our organisers are also a bit weird, and esoteric, so we can relate 100%! 

GDPR & Data Usage:
We will hold any personal data for one year. After which it will be destroyed in accordance to our GDPR guidelines. For further information on our GDPR and Privacy Policies please email contact@aiandgamesconference.com

Thanks!
Thanks in advance for submitting your pitch to us, and we look forward to seeing you at the conference later this year!

- The AI and Games Conference organisational team. 

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