Unity Gameplay Developer — Meme Wars | YoYo Studios
YoYo Studios is building Meme Wars, a 3D mobile arena fighter where internet memes fight each other — Doge, Giga Chad, PePe and more, each with unique movesets, combos and supers. Smash Bros meets Brawl Stars for Gen Alpha.

7.5M trailer views, 5,000+ App Store pre-orders in 3 weeks, and a goal to become the largest game for Gen Alpha.

We're in a launch sprint and need a gameplay developer who builds combat that feels incredible and ships fast. $5,000–8,000/month, fully remote, start now.

Takes ~5 minutes. Questions? Email: Youssof@yoyostudios.gg
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Full Name *
Email Address *
LinkedIn URL *
Where are you based? (City + timezone) *
Portfolio / links — itch.io, GitHub, demo reel, anything (optional)
Years of Unity + C# experience *
Availability *
Which competitive or multiplayer games have you worked on? Name each game, your role, and what you built (combat, characters, mechanics, etc.). *
Fighters, brawlers, shooters, MOBAs, etc. Name real titles. Be specific about what you actually built.
What's your hands-on experience with real-time multiplayer and rollback / deterministic netcode? *
Be specific about what you've actually built — engines, frameworks (e.g. Photon, GGPO), and your role. If you haven't, say so honestly.
Your rate in USD per hour *
Earliest start date *
Think of a game whose combat or core mechanic felt bad to you. What exactly was wrong, and how would you fix it? *
Answer in 2-4 sentences. Be specific.
What's the fastest you've taken a feature from idea to working in-game? What was it, how did you pull it off, and what tools (including any AI) did you use? *
Answer in 2-4 sentences. Be specific.
What game have you sunk the most hours into as a player, and what makes its combat or core mechanic feel good? *
Answer in 2-4 sentences. Be specific.
Go look at Meme Wars, watch the trailer. What stands out to you? What would you add, change, or do differently, and what questions do you have about why we've made certain choices? *
Take a few minutes to actually look first. App Store: https://apps.apple.com/app/id6756610707 — plus our trailer at yoyostudios.gg. Be specific.
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