RSVP Ex'pert Series, Honor Code, Inc.
Game DevelopersSummary:
From humble roots as a student project four years ago, the deep sea survival horror game Narcosis has since become one of the leading examples of the first batch of games for the upcoming VR (virtual reality) systems shipping this spring. Members of the team will talk about making the transition from from a "nights and weekends" side-project into a full-time commitment – from building a business, negotiating with publishers and agents, and building strong partnerships with industry leaders such as NVidia, Oculus and Unity. Members of the development team will be available to address some of the many challenges in creating VR games, including play-testing, user-testing and 3D audio, as well as business development, PR and marketing for independent games.

About: Narcosis
Survival, horror at the sunless depths of the Pacific Ocean. Stranded on the seafloor with low light and few tools, an
industrial diver takes desperate steps to surface before his oxygen — and sanity — give out.
The debut game from Honor Code, Inc., Narcosis was conceived as a student project at the prestigious French game development school ENJMIN. Narcosis ships late spring for Oculus, Steam and Xbox One, with additional platforms to follow.

About: Honor Code
A Franco-Californian team of game-makers, Honor Code’s collective experience includes such games and series as
Assassins Creed,
Metal Gear Solid,
Remember Me,
Republique,
The Silent Age,
Silent Hill and
Syberia.

David Chen:
David has worked in a number of capacities in the videogame business for over a decade, including: journalist, PR specialist, writer and editor, and business development agent. He's had the privilege of working on such critically-acclaimed games and series as Metal Gear Solid, Republique, and The Silent Age.

Adrian Benyamina:
Adrian is a graduate of the prestigious game design school ENJMIN in Angoulême, France, where he earned his Masters in Interactive Media Audio. He joined Honor Code as Audio Director in spring of 2015, composing music and doing sound design with an emphasis on 3D positional audio. Previous games he's worked on include Assasin's Creed IV: Freedom Cry, Remember Me, and Syberia.

Edwin Maynard:
Edwin's been involved in the videogame industry for almost 10 years, having cut his industry teeth as a tester at Nintendo of America, and has since worked at a number of studios with the goal of bringing high quality experiences to gamers around the world. He joined Honor Code as Quality Assurance lead in November of 2015, leading QA efforts, assisting with production, and coordinating user testing. Previous games he's worked on include Dance Central 3, Front Mission Evolved, and numerous other titles on console and mobile platforms.

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