Formidable Feedback: Demo v1
Welcome to the Formidable feedback form, please give your honest opinion to each question
If you were only sent this feedback form, the game is found at https://formidablestudio.itch.io/formidable
New Demo version 1.1 out if you haven't upgraded already
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Enjoyment
Give your initial rating for the game *
What version did you test? *
If the game didn't open at all, check this box
Do some parts feel empty? If so, explain *
Was it easy to understand? *
If it wasn't easy to understand, did you look at the help menu, and if so, was it hard to understand?
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Controllers are partially supported (does not support menu navigation), did you try it, and if you did, was it good or bad? *
Did you beat the boss? *
Were the visuals good, bad, or in between? *
There are 23 items in the game so far you can discover. You can also buy them later if you want in the starting area. Approximately how many of the 23 did you collect?
There are 3 achievements so far, how many did you unlock?
Did the scrolls/food effects feel overpowered, underpowered, or just right? *
List any bugs you came across (describe as best as you can, if possible)
If you went in and out of the game multiple times, did any of your progress save? (Mana, inventory, settings, achievements)
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Did you like the movement? (Sprinting, dodging, dashing) *
If there were any, what features would you want removed, and why?
If there were any, what features would you want improved/built upon?
What would you change?
Do you think this is a game you'd enjoy playing when it's more developed? *
Performance
What did you play on? *
On a scale of 1-10, how well did your device handle the game? *
Overheating/Not working
Ran a smooth 60/120 FPS
What was your average FPS? (Below the health bar)
*
If you had a low FPS or performance, would you say your computer usually runs games similar to this?
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Other
Would you be interested in a Co-op multiplayer mode, where you can play with your friends (likely up to lobbies of 4). *
Right now, this is mainly a freeplay dungeon crawler, but I plan on adding a storymode later on. Just to get a sense of interest, would you prefer freeplay, or a story driven experience with lore?

*
There is a possibility I will put this on iOS and Android. If this happened, would you or someone you know play this game?
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If this game went live on Steam, iOS, or Android, and you had to, what's the max amount you would be willing to spend for this game? *
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