Six Sided Summoner - demo testing
Thank you for joining the Six Sided Summoner demo. Ultimately, the single player version will be included in the box as a tutorial scenario. At this stage of game development, we want to collect feedback for further modifications and improvements. 
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Which graphics were difficult to read (issues related with size, color, location)?
Which symbols were not understandable?
Could you play another game without checking the meaning of the icons in the instructions?
Did you manage to crash the game? It's about a situation where you didn't know what to do, there was no information in the manual.
Is the structure of the turn clear enough for you to be able to play another game without looking at the instructions (this is about the main flow of the game, excluding special situations)
What was your strategy?
Can you explain why you won/lost?
Did anything hold you back from seeing your strategy or plans through?
Name the game you have played that is most similar to the game you playtested.
Which part of game do you consider as the most exiting?
Which part of the game do you consider as boring or completely useless?
Do you have any idea to improve the gameplay in such a way that it meets your expectations?
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