Toothless? City Specialization Form: Human
This form is to help you decide how to specialize your cities from troop/trade type, to buildings/research/magic required to achieve those goals. The report is delivered to LadyLuvs, former Chancellor of the alliance Toothless? and then sent to you via in game mail or email.

**Disclaimer - It is your choice to fill this out. It is your choice to submit it. Please remember we don't know if you truly use the info received from us. We are not going to share your choices with others. We are not going to know your troop types or keep track of your specialization. Those reports mailed will be deleted from our records. I have no interest in keeping track of what any player builds in their cities but my own. Enjoy the form. It is here to assist in the world of Illyriad. - LadyLuvs, former Chancellor , Toothless? Alliance
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What is your In Game Name? *
Need your game name to send your report.
Basic Information on your character: Human
Human is the most balanced character in the entire game. This race does not have a resource handicap when you start the game like the other races. This type does have the most powerful cavalry, Knights. Their dominant diplomat is assassins.

Beginning Capital City Resource Plots

Farmyard: 5
Lumberjack: 5
Clay Pit: 5
Quarry: 5
Iron Mine: 5

Basic City Buildings:

Each city has basic buildings to build to unlock research to further your growth. To get to the specialization part of your journey you will have to build these basic buildings first. Some you will hold on to and others you will get demolish later to make room for your specialized buildings. The following buildings are not able to be specialized at this time.

Bookbinder - used to create books with extra research points, which are used to create certain Diplomats and Spells.

Carpentry - must be taken to lvl 5 to unlock Fletching Research which then allows you to build a Fletcher.

Flourmill - is unlocked when Agriculture is researched, Farmyard is taken to level 7, and Milling is Researched. This building is normally kept due that it adds 2% bonus to food output per level.

Foundry - unlocked after Iron Mine is at level 7, which must be raise to level 5 to unlock Blacksmithing Research to build a Blacksmith. It adds 2% bonus to iron output per level.

Kiln - is unlocked when a Clay Pit is taken to lvl 7. It adds 2% bonus to clay output per level.

Library - is available when you start the game. It allows you to continue to research new areas or the game and unlock new buildings, items, and units.

Stonemason - is unlocked when a Quarry is level 7. Once it is leveled to 1 it unlocks the research Defensive Structure which is Walls, and at level 5 it will unlock the research for Siege Construction.

Tavern - is unlocked by the Research of Bartending. At level 1, you unlock Trade Contacts, which allows Trade Quests. At level 2 it unlocks Diplomatic Contacts, which allows Diplomatic Quests. Both of these sets of Quests allow certain Discoveries to be made.

Vault - Bureaucracy unlocks the research for Safeguard which allows you to build this to protect small amounts basic and advanced resources.

Storehouse - available as soon as you start the account and will hold 109,644 at level 20. This needs to be at taken to level 10 to research Military Outfitter to add equipment to the Commanders and units. It has to be level 15 to Research Inventory Management.

Warehouse - this building stores 657,864 of resources at level 20.

Mage Tower - where all spells are cast.
Please mark if you have built the following basic buildings: *
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What would you like to specialize in? *
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