“To walk, to breathe, to stop, to feel, to look, to move, to play.
To adapt, to live with what is around us.
Being there.”
We live in the environment around us, and it influences us. An environment that we choose, that we test, that we create, or more often that is imposed on us.
Paradox of this constrained freedom; it is at the same time rich, and constitutive.
The spaces around us are shifting, malleable, unpredictable, confusing, while looking familiar. They are part of us and seem natural, and acquired. This body/environment link
can then become blurred, enabling us to ignore our living spaces on different levels: private, collective, terrestrial.
The creation of virtual environments can allow us to question these sensations by opening a new gaze onto what we live, and thus, onto other spaces of reflection: it can invite us to reflect on our experience in a more conscious way.
The virtual environment can imitate the real, but it can also draw away from its limits completely; the virtual has its own codes.
So, what are these codes and how do they allow the emergence of new possible spaces?
Then, how can we rethink these codes taking into account the different possible virtual spaces?
How to imagine the possible passages between real and virtual environments?
And how to consider the spectator who is present in immersion and interaction inside these spaces and the impacts perceived by him/her?
This call for applications offers the possibility to explore the link between real and virtual environments, by opening several axes of artistic explorations, such as
-Parallel, multi-faceted, complementary environments.
-The possible hybridizations between real and virtual environments
-The passage between the real and the virtual
-Presence in a virtual environment, and multi-user social presence.
-Illusionary effects between real and virtual environments
-The paradoxes and explorations specific to the virtual
-The relational aesthetics between the artwork and the spectator
-The immersion in a representation of a realistic or imaginary environment
-The creation of abstract, mathematical, generative environments.
-The questions of environments taking into accont our society
-The sensitive relationships and the embodied conscience of one’s environment
-etc.
Recto VRso questions new immersive and interactive art forms, between the real and the virtual. The selected artworks have to resonate with the theme and invite the exploration of emerging expressions using virtual, augmented, or mixed reality, immersive devices, interactive interfaces, robotics, multidimensional spatialization, presence effects, etc. Hybrid and transdisciplinary approaches are particularly appreciated.
>>>>>> Judith Guez, Founder - Curator Art&VR Gallery
>>>>>>>
jguez@laval-virtual.org