Call for LV Art & VR Gallery 2022
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ABOUT RECTO VRSO
Recto VRso is a space for inspiration and discovery that promotes, favors, and stimulates artistic creation around immersive and interactive art, between real and virtual worlds.

It exhibits artists, researchers, students, and explorers who interrogate the medium of mixed and virtual reality, showing another side (VRso) of his field.

It aims at opening up a space for artists, professionals, and visitors to exchange and share new artistic forms, and also at offering new hybridizations and emergences.

Recto VRso International Digital Art festival is two-part: The Art&VR Gallery and the Art exhibition itinerary are what make its singularity:

The Art&VR Gallery is the official exhibition of Recto VRso which presents about fifteen artworks selected after an international call for applications. Each year, one of the artists also receives a Laval Virtual Award in the Art&VR category during the prize-giving ceremony of the Laval Virtual exhibition.

An itinerary of art exhibitions in emblematic places in Laval that valorizes the artistic diversity of the domain by inviting renowned artists, students, researchers, and groups to take over these places. This dynamic is an opportunity to exhibit emerging projects and hybrid practices, leaving room for artistic exploration. This itinerary also aims to encourage partnerships by offering structures (academic, artistic, or industrial) to take possession of a place, and/or to organize events in concert with the values of Recto VRso.


https://rectovrso.laval-virtual.com/en/home/ 
 
ABOUT LAVAL VIRTUAL
Throughout its 20 years of existence, Laval Virtual has become the indispensable Catalyst and Facilitator for organizations from the VR/AR and Immersive Techniques field.
It gathers and hosts a community of 5000 + professionals, for which it :
    -organizes Exhibitions, Conference programs and Art Exhibitions in Europe and Asia
    -provides information Services
www.laval-virtual.org


ABOUT YOUR APPLICATION

INFORMATION AND APPLICATION RULES

Deadline: November 30th, 2021
Applications are open to international artists or projects without any restrictions.

This form will require information about you and your artwork. Please prepare elements about your artwork and creative process (texts and pictures).

RIGHTS

No artwork or project with copyright restrictions will be accepted for review.  
The person or company submitting the artwork is responsible for clearing all rights relevant to the use by Recto VRso/Laval Virtual. All footage material, text material, music, as well as images used (such as film segments or off-air television) including Internet-sampled material must be clear of copyright restrictions.
Recto VRso/Laval Virtual cannot be responsible nor liable for any copyright restrictions, or third-party claims.

ABOUT YOUR SELECTION
NOTIFICATION

Selected applications by Recto VRso will be notified by email during January 2022. Those whose works are not selected will also be notified.
The selected artworks must be provided to Art&VR Gallery according to the technical and scenographic description provided in the application.

CONDITIONS
- Exhibit at Recto VRso Festival, during Laval Virtual, a historical event about VR / MR
- Enter the Laval Virtual Award Competition, category Art&VR
- Reference in the Recto VRso Catalogue,
- Special mention of your artworks in our social media,website,  and other Recto VRso and Laval Virtual platforms.

SUPPORT
- Full access pass for Laval Virtual (conferences, exhibitions, etc)
- Free Accommodation per project (one Bedroom per project).
- Help with travel expenses (max 200 euros per project)


For any other questions please contact: eyounes@laval-virtual.org or send an email to artgallery@laval-virtual.org 

SANITARY MEASURES AND HEALTH PASS
Your safety and the safety of our visitors are critical. We implement all the necessary health measures according to the protocols set up by the government and local authorities. We encourage you to bring the necessary equipment to ensure at best a secure environment for you and all visitors (sanitizer, VR Headset disposable masks, etc.). However Recto VRso/Laval Virtual will provide you with the necessary if needed. We do rely on the contribution of everyone in the respect of the sanitary rules and protocols.

Following the evolution of the sanitary crises and the measures that will be imposed by the French Government in April 2022, these rules and protocols may be modified or adjusted. Nevertheless, please make sure you have your Sanitary Pass or Certificate of vaccination accepted by the French Government.

CALL    -   REAL ENVIRONMENT / VIRTUAL ENVIRONMENT
“To walk, to breathe, to stop, to feel, to look, to move, to play.
To adapt, to live with what is around us.
Being there.”


We live in the environment around us, and it influences us. An environment that we choose, that we test, that we create, or more often that is imposed on us.

Paradox of this constrained freedom; it is at the same time rich, and constitutive.

The spaces around us are shifting, malleable, unpredictable, confusing, while looking familiar. They are part of us and seem natural, and acquired. This body/environment link
can then become blurred, enabling us to ignore our living spaces on different levels: private, collective, terrestrial.

The creation of virtual environments can allow us to question these sensations by opening a new gaze onto what we live, and thus, onto other spaces of reflection: it can invite us to reflect on our experience in a more conscious way.

The virtual environment can imitate the real, but it can also draw away from its limits completely; the virtual has its own codes.
So, what are these codes and how do they allow the emergence of new possible spaces?
Then, how can we rethink these codes taking into account the different possible virtual spaces?
How to imagine the possible passages between real and virtual environments?
And how to consider the spectator who is present in immersion and interaction inside these spaces and the impacts perceived by him/her?

This call for applications offers the possibility to explore the link between real and virtual environments, by opening several axes of artistic explorations, such as

-Parallel, multi-faceted, complementary environments.
-The possible hybridizations between real and virtual environments
-The passage between the real and the virtual
-Presence in a virtual environment, and multi-user social presence.
-Illusionary effects between real and virtual environments
-The paradoxes and explorations specific to the virtual
-The relational aesthetics between the artwork and the spectator
-The immersion in a representation of a realistic or imaginary environment
-The creation of abstract, mathematical, generative environments.
-The questions of environments taking into accont our society
-The sensitive relationships and the embodied conscience of one’s environment
-etc.


Recto VRso questions new immersive and interactive art forms, between the real and the virtual. The selected artworks have to resonate with the theme and invite the exploration of emerging expressions using virtual, augmented, or mixed reality, immersive devices, interactive interfaces, robotics, multidimensional spatialization, presence effects, etc.  Hybrid and transdisciplinary approaches are particularly appreciated.

>>>>>>  Judith Guez, Founder - Curator Art&VR Gallery
>>>>>>>  jguez@laval-virtual.org

Use the link below to download the French version (pdf) of the call
Name and first name : *
Artist name / Associated collective :
If needed, specify which name or entity has to be mentioned in Laval Virtual's communications
Birth date :
MM
/
DD
/
YYYY
Nationality : *
Residency  : *
E-mail address : *
Phone number : *
Website
Type of artwork : *
Title : *
Co-authors :
Producers to mention
Year of production : *
Country of production : *
Short biography of the author(s) (max. 700 characters per author to mention) : *
Past exhibitions, awards :
Describe your artwork (max. 2500 characters) *
Describe concisely your artwork for our communication (max. 300 characters) *
How does your artwork comply with the theme “Real Environment / Virtual Environment” ? *
What can you tell us about your process of creation or your artistic approach?
ELEMENTS TO BE PROVIDED BY AN EXTERNAL LINK:
Please send the elements in one single folder via a public download link (ex: Google drive, a dropbox file, wetransfer, etc.)

The folder has to be entitled according to the template "title_author"  and it should contain the following elements:

- A presentation file with a floor plan of the installation (max 3 pages) in PDF format (in English).
- One or more HD pictures of your artwork (300 dpi min)
- One HD picture of the author(s) (300 dpi min)
- Any logos necessary for communication

Contact : artgallery@laval-virtual.org
Download link to a  Project folder with all the following elements, entitled "title_author" :   *
Please insert here the link towards the folder containing : a presentation file with a floor plan of the installation (max 3 pages) in PDF format (in English). - One or more HD pictures of your artwork (300 dpi min)- One HD picture of the author(s) (300 dpi min)- Any logos necessary for communication
Link towards a short presentation video of the artwork : *
Technical description of the artwork : *
Functioning / interaction mode, description of the scenographic needs, floor plan  
Please list here every electronic devices and furniture that your artwork requires: *
Type of computer, XR devices (VR helmet, leap motion, kinect...), screen, beamer, speaker, multi-socket, antitheft device... /    Please note that we currently have a limited number of electronic devices, that's why we encourage you to bring your own equipments. In case you have difficulties gathering the necessary material we will do our best to help you.
 Electric power (kW) requirement : *
Do you need an internet connection? *
How much time do you need to set up your artwork? *
How much time do you need to disassemble your artwork? *
Do you need help from the technical managers? If so, for how long (estimated time)?
How many square meters (without counting the public walking space) do you need ? *
How many persons can experiment your artwork at the same time (including users) ?
How long does the experience of the user/spectator last?
On a scale of 1 to 10, from bright to total darkness, how much light do you need for your artwork's environment?
Clear selection
On a scale of 1 to 10, from silent to noisy, how would you estimate the sound produced by your artwork?
Clear selection
Have you any additionnal information about the user experience  ?
How did you come to know Recto VRso Festival ?
AUTORIZATIONS

“By submitting the form, I declare that I am responsible for clearing all rights relevant to the VR / AR work's use by Recto VRso/Laval Virtual. I also declare that footage material, text material, music, as well as images used (such as film segments or off-air television) including internet-sampled material are clear of copyright restrictions.”

“I agree that Recto VRso/Laval Virtual, within Art&VR Gallery, uses excerpts of my work for print promotion and promotion on TV, movie theaters, online and during the award ceremony.”

“I agree to all submission Recto VR/Laval Virtual regulations”

Thank you for your submission.
Contact : artgallery@laval-virtual.org 

Recto VRso  & Laval Virtual Team


Ambroise Paré Chapel / Chapelle Ambroise Paré / Laval / France
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